Related
Summary
TheYu-Gi-Oh!
TCGutilizes three different card types.
These are Monsters, Spells, and Traps.
Here are the best cards used by Joey Wheeler in Yu-Gi-Oh!
Of course, there are only three types of Traps in the game.
These are Normal Traps, Continuous Traps, and Counter Traps.
Some cards can even be considered honorary traps due to the way players treat them.
Many Hand Traps fall into the Monster category.
All they need is to be in your hand when your opponent tries to perform an appropriate effect.
Some of the best Hand Trapsinclude Ash Blossom, Droll and Lock Bird, and Mulcharmy Fuwalos.
Not all hand traps are Monster Cards though.
5Normal Traps
Your Standard Traps
Normal Traps are the standard key in of Trap.
These dont stay on the field and have a spell speed of two.
Normal Traps have seen plenty of play throughout the history of Yu-Gi-Oh!
As one-off effects that allow the player to do something in response to one of your opponents plays.
Here are the best Summoning mechanics in Yu-Gi-Oh!
This is because Traps are generally too slow unless they offer immediate value.
Some Archetypes, such as Labyrinth and Dinomorphia use Normal Traps to Special Summon the necessary monsters.
This is the general concept behind Continuous Traps.
The biggest downside to Continuous Traps is that they need to be face-up to have their effects stay active.
This is because they stop your opponent from playing the cards they need to get to full power.
Take a sip from one of Yu-Gi-Oh!
’s infamous pot cards.
This makes the Continuous Trap category strong.
However, their usefulness is often strongest when the player trying to utilize them is going first.
Eldlitch uses them to both get Zombies on the field while also getting out their boss monster.
Meanwhile Paleozoics can hit the field from both the Spell and Trap Zone as well as the graveyard.
Meanwhile, other archetypes have Trap Monsters available to them as a means to extend plays.
This is because they usually respond to one specific action so that counter it.
Counter Traps are also Spell Speed Three, making them difficult to stop unless you have another Counter Trap.
Luckily, the Counter Trap category is also home to some ofthe strongest types of negates in the game.
This includes cards like Solemn Judgement, Solemn Strike, or Red Reboot.
These are some of the more splashable Counter Traps with less specific and more common activation requirements.
Here are the best sets of 2024 in Yu-Gi-Oh!