Maliss is one of the top decks in theYu-Gi-Oh!metagame.
It has appeared in the top cut of many regionals and YCS tournaments, and for good reason.
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The Maliss archetype is based on the series Alice in Wonderland but with a cyber twist.
It’s a unique take on an archetype.
If you expect a certain meta, you’re able to adjust it as needed to accommodate it.
This Side Deck was created with tournaments in mind, but not local events which may have different decks.
It acts as a great base to start with though.
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Key Cards
Maliss P Dormouse
Maliss P. Dormouseis your primary play starter.
Maliss P. Dormouse is the cardyou want to be spending your normal summon on if possible.
White Rabbit generally ends your first banishing chain bysetting a Maliss Trap card from your deck directly.
You have three different options for Trap cards.
Maliss In Underground
Maliss in Undergroundis the Maliss archetype’s field spell.
Its effect is simple, banishing a Maliss card from anywhere.
This essentiallygives you a free special summon of any Maliss monster upon activation.
The banish effect only triggerson activation.
That means unless you have another copy available, you won’t be able to activate that effect again.
It’s one of the fewnatural interruption cards in the archetype, and trivial to make.
So you’ve got the option to’t link into it with just one monster and a link-2 monster.
Bystial Engine
TheBystial Engineis vital for extending your combo lines.
After you link away your Maliss monsters, they get stuck in the graveyard.
This gets you aBystial on the battlefield and a Maliss monster banished which can then special summon themselves.
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