Wo Long: Fallen Dynastyis basically Nioh, but with a clunky version ofSekiro’sdeflecting mechanic.

Granted, I like Nioh and Sekiro.

Capturing each flag increases your fortitude, which is the number your morale rank drops to when you die.

Wo Long Fallen Dynasty character preparing to swing sword with ‘Review’ written in the bottom left

The higher your morale rank, the less damage you take.

So, capturing all the flags makes an area easier.

Youre not just reaching the next section youre conquering it.

One of the Warlords in Wo Long: Fallen Dynasty

Played on Xbox Series X.

The downside is that the zones themselves arent that interesting to explore.

It’s an overwhelming amount of clutter with meaningless percentages slapped on top that never feels particularly rewarding.

It didn’t make much of a difference.

A Demon in Wo Long: Fallen Dynasty

The already tiny zones are split into even smaller areas separated via a menu.

Theres no cohesive flow from level to level, making the entire game feel disjointed and progression artificial.

I dont remember a single name, but I remember each bog-standard archetype.

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Played on Xbox Series X.

Wo Long: Fallen Dynasty is a serviceable Souls-like.

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Played on Xbox Series X.

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Wo Long: Fallen Dynasty