The Witcher 3: Wild Huntis an expansive game with a large variety of abilities to choose from.
This large selection can sometimes be daunting and lead to indecision or regret.
With that said, here are 10 Abilities Players Need To Level Up First in TheWitcher 3.
Strong Back will increase the maximum carrying capacity of Geralt’s inventory to 60.
This ability gives you a little more wiggle room.
However, not many people realize how powerful Yrden can be if you spend time maximizing its ability.
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It can also raise your stamina.
12Cluster Bombs
Bombs are another tool in the witcher arsenal that tend to get undervalued during gameplay.
That can be particularly advantageous if you’re fighting against a monster with a bomb weakness.
You could almost take them out with just one or two cluster bomb sets depending on their level.
It is very helpful to people who like to use their crossbow.
At level three, you might slow time down by an additional 45% and gain adrenaline points too.
What Muscle Memory does is simple - it increases the damage of your Fast attacks.
While there are undoubtedly flashier abilities available, this one does its job just fine.
If you find yourself using a lot of fast attacks, well, doing more damage is very nice.
As an alternative, Strength training does the same thing for Strong attacks.
This is doubly important for the higher levels of difficulty.
For everyone who doesn’t live in that ideal world, this skill is very useful.
Fleet Footed reduces the damage you take if you’re hit while dodging.
At max level, Fleet Footed will reduce that damage by 100% which really improves your survivability.
8Resolve
Adrenaline is a mechanic that can have some extremely powerful and useful effects.
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The Witcher 3 boasts fantastic characters, and few are as memorable as Ciri.
How well do you know Cirilla Fiona Elen Riannon?
It does this by way of reducing the amount of adrenaline you lose when taking damage.
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It deserves to be maxed quickly because of the easy synergies it allows.
7Melt Armor
Moving away from the combat tree and onto the signs, we have Melt Armor.
There are five levels to this skill and it starts with a maximum of 15%.
This improves by an additional 15% each level to a maximum of 75%.
As was said earlier, anything that lets you do more damage in combat is very useful.
Delusion increases this effect passively, thereby making certain conversations much easier to have.
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The combat side of Delusion is still quite useful, mostly as a crowd control mechanic.
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Delusion keeps them from moving towards you while you’re casting it.