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Summary
When I eventually got around to playingCyberpunk 2077, I was disappointed.
Much like its marketing, it was style over substance.
Night City looked amazing, but walking up to a door immediately revealed it was set dressing.
Was that too much to ask?
Clearly, it was.
You were forced to help the police very punk and hypercapitalist ideas like theTrauma Teamwere completely unexplored.
A private healthcare service where platinum members were greeted with a personal bodyguard of armed healthcare professionals?
Tell me more about where our society is headed!
But Cyberpunk 2077 didnt want to talk about it.
“We thought that we were dystopian, but… we just touched the surface.”
- Pawe Sasko, CDPR associate game director
It was all cyber, no punk.
It also let me eat the noodles.
However, CD Projekt Red has promised its changed.
We thought that we were dystopian, but… we just touched the surface.
Its not enough for CDPR to add homeless people to Cyberpunk 2078 or whatever the sequel will be called.
We need a narrative that includes them.
These are the interesting questions that the cyberpunk genre asks.
How do the vast technological advances impact normal people?
Why is cyberware mostly used for warfare rather than welfare?
These are the kinds of questions that independent games like Citizen Sleeper arent afraid to tackle.
These are the kinds of questions that games like Cyberpunk 2077shouldtackle.
CD Projekt Red has an enormous platform, and it should use it to say something.
However, Im taking all this with a grain of salt.
We all saw Cyberpunk 2077s marketing.
It was an almost decade-long affair, filled with lies and mistruths.
Press X to pick up credits.
Cyberpunk 2077 isnt a bad game (now), but its derivative, bland, and two-dimensional.
Hey, at least it looks pretty!
But I wont dare to do any more than hope.
Im not going to fall for the marketing campaign again.
We sat down with CD Projekt Red’s Pawel Sasko to talk about gamescom latam 2024!