It made a million dollars!"
But that in itself is part of the problem.
you’re free to pick it up for under $10.
I’m not paying $70 for the same experience in space.
There are plenty of triple-A games that become successful off a fairly shallow hook that is well executed.
Norm Macdonald would argue that one million of them did, so it must have done something right.
But that is so vastly below expectations it wascited as a reason Assassin’s Creed Shadows was delayed.
So why exactly did Outlaws underperform so dramatically?
Add in the unsinkable ship of Star Wars, and you have the recipe for a smash hit.
The first open world game in everyone’s favourite universe, made by the kings of open world games?
Everyone is there day one.
This might be Ubisoft moving away from the tower-climbing formula for a smaller, richer world.
This might be Star Wars going back to its run and gun roots.
One of the big taglines for the game was that it was the first open-world Star Wars game.
Factually, that’s true.
But it doesn’t really feel that way.
We can roam relatively freely in theJedigames, even if they are technically more linear Metroidvania-lites.
Star Wars is just so huge you’d imagine it must have had a game like this before.
It’s not a selling point when you gotta remind people that it’s even a thing.
But this punch in of thinking is deeply entangled with the modern Star Wars community.
I don’t think the anti-wokeness crowd had a major impact on the game.
That’s more true of Shadows, whereUbisoft has been ill-equippedto deal withthe racist vitriol the game has spawned.
But it’s hard to fix the problem when the problem is you.
We’ll wait to see if Shadows bears a different result.
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