Let’s tentatively call these games Pretty-Em-Ups.
Fans of Persona 5 wont want to miss this one.
The level doesn’t exist to be explored; it exists to shuttle you from objective to objective.
It’s the endpoint of the pursuit of graphics as an end in itself.
The only thing they have to offer is nice scenery.
And you could play the levels in each subsection in whatever order you want.
I can see that (one) piece of treasure, its like five feet away.
Can I just grab that real fast?
No, remember to come back after like ten hours?
It’s certainly very pretty and story-focused, a hallmark of pretty-em-ups.
Paths twist and double back.
You might need to go up through a tunnel in a mountain, or down along a low path.
Clair Obscur has an incredibly specific world, and its opening makes you eager to explore it.
Sandfall Interactive has cooked up something genre-defining.
Credits: Santa Monica Studio