However, in 2016, we were far closer to a sequel than anyone likely realised.
“He told me Beamdog was starting to do their own projects.
Now that caught my interest,” Gaider writes.
“After all, making a sequel to one of the most beloved Infinity Engine titles?
I was proud of this one, let me tell you.
We were ready to start writing!”
Or maybe they just didn’t have confidence in Beamdog or me.
Whatever the problem, we couldn’t sell it."
At the time, Beamdog had almost exclusively developed remasters of classic RPGs.
Gaider would go on to work on another shelved project at Beamdog before co-founding Summerfall.
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Promotional Art for Planescape: Torment via Wizards of the Coast