My friends are unusual dudes.

They both liked it, too, to varying degrees.

It’s a visceral, immediate movie.

Collage image with We Live in Time, Warfare, and The Materialists.

It’s not unlike being rapidly introduced to a new social situation with no time for introductions.

You quickly learn that Will Poulter’s character, Erik, is in command of this operation.

My friends complained about that lack of context and to an extent, I get it.

Agent 47 looks out at Sapienza in Hitman.

That might be a good movie, too, but it isn’t what Warfare is going for.

With upcoming releases Warfare and The Materialists, A24 is going for broader appeal.

You might read a note in an alien script that gives you a clue.

A collage of Midnight Mass, The Fall of the House of Usher and The Haunting of Hill House.

But success in the game is built on learning to play it like a nature documentarian.

It will teach you when a comet is passing by a certain point in the sky.

Hitman, similarly, gives you plenty of explicit clues and mission objectives.

Collage image of Outer Wilds and Warfare.

These games don’t just give you their secrets, they ask you to meet them halfway.

Warfare is abiding by similar rules, asking you to embed with its squad.

It may not work for everyone.

Joseph Quinn looks out a window in Warfare.

ViaA24.

Excellent work, 47.

outer-wilds-dark-bramble.jpg

Outer Wilds