There’s something upsetting that too many video games have in common.

No, not the $70 price tag.

No, not excessive violence and gore, that stuff rocks, actually.

Pokemon Scarlet & Violet Prove That Quick Balls Are The GOAT featured

And also no to microtransactions.

Those don’t rock, they just aren’t what I’m talking about right now.

No, I’m talking about balls.

Collage image combining key art of Samus Aran from various Metroid Prime games.

More specifically, characters turning into balls.

For decades, we’ve been dealing with the spherical phenomenon.

It first reared its ugly head in the 1980s, and it shows no sign of slowing.

Dark Brotherhood in Oblivion Remastered

Do these characters have jet engines I can’t see?

Of course, theres alsoPokemon, which may be the most famous example of this phenomenon.

Whether for gigantic Gyrados or minuscule Caterpie, one size seems to fit all.

Collage of video game balls including Lure Ball from Pokemon and Samus in Morph Ball form.

And what do they do inside the ball?

They may even become data, as the games let you store your extra monsters in a PC.

Then theres the other variation, where the character uses a ball as a tool.

Rolling down a hill in the opening level of Sonic Mania.

What is it with this form factor?

Why do video games keep returning to the sphere over and over again?

Are developers like wizards, up pondering their orb?

Triple-A Games

Or am I the wizard who has lost myself within the orbs glassy depths?