InVermintide 2, choosing a class is only half the battle.
Pyromancer is brutal against single targets and Unchained is an absolute beast.
Battle Wizard does have some interesting AOE spells, but the real hindrance comes from the buffs.
Battle Wizard is the default class for Sienna and remains available throughout the game.
Her role is to corral enemies into manageable groups and deal damage to them all simultaneously.
Its a lot like herding cats.
But, if it’s done well, it can turn the tide of battle.
However, the regain ammo perk for each headshot is handy.
Getting consistent headshots makes this class more useful, whereas missing them makes it a liability.
The Huntsman Career is unlocked after Kruber reaches level seven as a Mercenary.
Hes shed some of his defensive abilities, which means mobility and evasion are key to staying alive.
The tank side has good stamina and defense bonuses but cant hold a candle to the Zealot or Ironbreaker.
The Auras are decent support for teammates, but its nothing compared to the Mercenary.
There is also a problem of low DPS output with this class.
Having said that, smashing the front lines can be very satisfying.
The Foot Knight career is available after reaching level 12.
It comes after Mercenary and Huntsman.
Foot Knight leans into the Mercenarys inherent abilities.
It makes her a master at crowd control thanks to a wall of thorns that can box enemies in.
This makes for great synergy with classes like the Pyromancer or Grail Knight that can obliterate waves of enemies.
Unfortunately without a heavy damage dealer, the Sister Of The Thorn is merely delaying the inevitable.
Positioning is key, and being caught flatfooted has some serious repercussions.
This is probably the best class for boss killing.
The Shade career is unlocked after level 12 and comes after Handmaiden and Waystalker.
The Shade is a boss and special unit killer, plain and simple.
14Mercenary
The Mercenary is a great support class.
It has phenomenal crowd control abilities and provides a hefty health bonus for nearby allies.
The Mercenary is Krubers default class and is available for the entire game.
The Mercenary is best if played aggressively while fighting in close quarters alongside allies.
His role is to back up the other frontline fighters both with steel and supportive abilities.
Its neither a good pick nor a bad pick.
It’s merely the safe pick.
Ranger Veteran is the default class of Bardin.
Ranger Veteran is versatile to every situation, which is how it should be played.
You should fight from afar if the frontline is holding its own and rush forward if it falls.
Waystalker is the default class of Kerillian and is meant to hang back and fight from a distance.
The daggers should only be used if she runs out of arrows, and that should never happen.
It does take some careful management, but she has a lot of potential with this class.
Unchained is unlocked at level 12 after Pyromancer.
Sienna is now a melee fighter that can tank a lot of damage and resist elemental attacks.
Outcast Engineers are masters at bolstering the teams weak points.
They can act as ranged fighters, perform crowd control, and act as temporary tanks.
This career seems primarily built to work as a cog in the greater machine that is a well-oiled team.
Unfortunately, that cog doesnt work well on its own.