As if to match the added visual fidelity, its narrative tone skewed closer to realism, too.
A gradual evolution, more than a complete reinvention.
And thats true, but not between the games I thought they did.
I do this with these games in particular because I often find their MacGuffin-driven stories compelling but confusing.
I was shocked that the article referred to Elena as Nates estranged wife.
This is key to Uncharted 3’s resolution, but it also isnt communicated in an especially obvious way.
When Nate runs into Elena in Yemen, he says, Youre still wearing it?
to which she replies, It helps in this part of the world…
Seriously, dont flatter yourself.
As a 17-year-old playing the game at launch, it went completely over my head.
We have to infer what hes talking about, and the game moves on without explanation.
Nate and Elenas estrangement is key to the games emotional resolution.
Its a strange approach that makes it feel as though some of the most important beats have happened offscreen.
But Uncharted 3 came out two years after Uncharted 2.
Why is something so crucial getting the yada yada treatment?
Who knows what other things I believe about games I played in high school that are actually completely wrong?
WereGLadOS and Chellactually sisters?
Were those soldiers inCODactually commanding me to “know Russian”?
Was the guy in the cart actually saying, “So, you’re finally A. andSkyrimis, in fact, part of the Remedy Connected Universe?
you’ve got the option to’t spell Nathan Drake without ND.