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In the previous Two Point titles, Id never really explored the sandbox.
A huge part of this is the uniqueness of building a museum from the ground up.
He also has no desire to let me test my theories about managing crowds and exhibit visibility.
Luckily for me, Two Point cares very much.
For that, I needed the sandbox.
Sandbox mode still has a few limits, but the main restrictions are removed.
For example, room types will be unlocked, but locations wont.
Im simply setting my own grants as I begin my exciting career as a museum curator and world explorer.
A building for dinosaur bones, another for space finds and an aquarium off to one side?
Themes can be mashed up both in terms of exhibitions and decor without the penalties of campaign mode.
Every Two Point title learns from its predecessor, and Museum is no exception.
Building is easy and intuitive, decorations mesh well together, and themes can be easily separated.
Dividing walls are plentiful and customisation offers a neat final touch.
Ive been building hospitals (and schools, and theme parks, and…) in games for years.
The novelty has worn off.
Museums are a different matter entirely.
Museums have always been a place to learn, grow, and enjoy.
I went with my family, later my friends, and eventually I took my own kids.
The kids here may be brats who jump on the exhibits, but they are learning and having fun.
Or at least I like to think so.
They look like theyre having fun, but most importantly, I definitely am.
Consider me sold, time and time again.
Two Point Museum takes the tried and tested classic formula of Hospital and improves on it.