Nothing compares to the thrill of an MMO raid.

Its a fascinating blend of roguelite, co-op, and MMO mechanics.

If Josef Fares isn’t anti-AI, then what is Split Fiction really trying to say?

Zoe and Mio in their simulation orb in Split Fiction.

Classes

There are four weapons in 33 Immortals: Bow, Sword, Daggers, and Staff.

If you get hit by an enemy, you get hit by an enemy.

Nothing will stop you from dying to an errant floating orb, or by dashing in the wrong direction.

shiny wiglett, varoom, and pachirisu from pokemon tcg pocket shining revelry.

We defeated the boss - just barely, with less than 10 players standing.

I also got a sweet new cape.

More games should have sweet capes.

characters making drugs in schedule 1.

Level Design

There are currently two levels in 33 Immortals: Inferno and Purgatorio.

Inferno is where you start and is designed for 33 players to play at once.

You earn extra Dust if you generate co-op strikes by all attacking the same enemy, too.

33_immortals

I view 33 Immortals as a bit of a human experiment.

The other players followed me, no questions asked.

Purgatorio is the second level in the game, and the difficulty jump is severe.

Indie Games

Theres a whole new host of enemies and a new boss fight at the end.

The dungeons and mobs are punishing.

Well get there eventually, but only on that magic run, where everyones in sync.

33 Immortals

Style And Sound Design

33 Immortals looks fantastic.

The animations are smooth, and the game runs very well both on console and PC.

Ive experienced exactly zero technical issues since I booted the game.

And I have to shout out the music and sound design.

The soundtrack is a fusion of rolling orchestral pieces and softer renaissance ditties.

When you first encounter Lucifer at the end of Inferno its truly epic.

33 Immortals is currently available via Game Pass or on the Epic Game Store.

Pokemon Pocket is finally adding more deck slots.