Upon first glance, Big Hops looks extremely traditional.

It’s time for a game that pairs up 2D and 3D Mario.

Hop can wall run.

Collage image with early Mario carrying a mushroom and modern Mario with a Wonder Flower.

“I wanted to make as much the opposite thing of that as possible.”

Early on, I found a mushroom, which Hop could eat to replenish health, or throw.

and Numbuh 1 and Numbuh 2 in Codename: Kids Next Door.

Zelda from Echoes of Wisdom and Link from Minish Cap over a 2D prototype of Breath of the Wild

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Later on, I started to find acorns.

Like the mushrooms, these grow on trees in the environment.

it’s possible for you to then use the stalk to climb to places you couldn’t otherwise reach.

characters making drugs in schedule 1.

There’s no one way to solve the game’s platforming puzzles.

It has been a really long journey to make it actually realized, but we’re getting there."

What’s even more exciting is that Big Hops seems to be pulling it off.

Big Hops tongue swinging over the ocean.

Echoes of Wisdom transplants Breath of the Wild creativity into classic Zelda dungeon crawling.

Hop with his veggie backpack in Big Hops.

Indie Games

The Legend of Zelda: Breath of the Wild