One ofThe Witcher 3’sdefining traits would be the consequences of your actions.

In nearly every quest, you will have to make a decision that determines how the event will end.

He will be standing among a large crowd in the town, talking about a monster attack.

A crew comprised of a troll, godling, doppler disguised as a human, and werewolf looking menacing as they stare down a cliff at night in Skellige.

Still, he willaccept any pricewhen negotiating.

Agree to help him to start the quest.

Human Corpse

This body islaying on the roadand is hard to miss.

A screenshot of The Witcher 3’s map, with an orange circle over a quest location.

Geralt notes that hedoes not appear to have been killed by nekkers.

A cutscene will play after you investigate both clues.

The tracks gobring you close to a pack of wolves.You will be able toavoid fighting themby keeping your distance.

A screenshot of Geralt observing a large group of Skelligers arguing in a group.

After you defeat the first two enemies,a large group of endrega workerswill emerge from the ground.

When all the monsters have been slain, you might continue your investigation.

Use Witcher Senses tofind the nekker footprintsand follow them out of the chamber.

Geralt strides over to a slain man and his horse on a road in Skellige.

Along the way,Geralt discovers a hollowed-out nekker foot, used as a boot to mislead him.

The tracks change, making it clear that someone had indeed changed their footprints.

The tracks end in a final room.

A screenshot of Geralt’s Witcher Senses highlighting a path left by a falling boulder in red.

Geralt willrefer to the crude drawings,managing to piece them together and uncover the plot.

More importantly, hefigures out where the assassins will meet.It is a short distance away.

They insist thatGeralt enjoys killing monstersand would never help them.

Geralt stands at the mouth of a cave in Skellige, with trees visible in the background, while a large rock falls behind him.

You canrefute their claimby listing outquests where you spared a monsterinstead of killing it.

A Greedy God

You will have tospare Allgod.

Ladies Of The Wood

Completing this quest will be enough.Geralt will always help Johnnyduring this quest.

A screenshot of Geralt’s Witcher senses highlighting a Nekker foot hollowed out to be a boot in a cave.

Contract: Deadly Delights

Let Salma liveafter finding her in Novigrad.

Contract: An Elusive Thief

Allow the dopplerto escape after defeating him.

In Wolf’s Clothing

Lift Morkvarg’s curseandspare himafter he is returned to his human form.

A crew comprised of a troll, godling, doppler disguised as a human, and werewolf looking menacing as they stare down a cliff at night in Skellige.

Novigrad Dreaming

Allow Sarah to remain in the houseinstead of evicting her.

The Final Trial

Choose tobe patient with the trollsand let them live.

Contract: Missing Miners

SpareWham-a-Whamat the end of the quest.

Triple-A Games

The contract will end after your final encounter, without any gold but with an interesting story.

Next:The Witcher 3: Complete Guide And Walkthrough

The Witcher 3