There are multiple means of travel inThe Witcher 3, all benefitting Geralt in different scenarios, respectively.
This guide will cover the mechanics of each travel mode and when they best suit Geralt’s needs.
On Foot
Traveling on foot is the first and most common way Geralt will get around.
Via polygon.com
Actions such as looting and gathering of herbs are only achievable on foot as well.
It’s also smart to approach most combat scenarios on foot.
Basic controls for Roach are the same as on foot.
Via gamespot.com
Unlike Geralt, Roach is capable of two accelerated speeds.
Horses are helpful when traveling through dangerous territories, putting a greater distance between Geralt and any skull-markedadversaries.
Horses can maintain a sprint much longer than Geralt could on his own, making for an easier getaway.
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With their ability to maintain breakneck speeds, horses can cut travel time significantly.
This is important because Fast Travel is not always readily available.
Several quests will even require Geralt to submerge so you can navigate areas such as underwater caves.
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Interacting with signposts opens the World Map.
From there, Geralt may travel to any other previously discovered signpost.
Boats also provide a form of fast travel.
Via tentonhammer.com
These harbor-bound locations appear on the map as anchors instead of signposts.
Similarly, however, both variants require discovery before the individual waypoint is fast travel accessible.
The fast travel mechanic is not cohesive between harbors and signposts, as boats are restricted to nautical routes.
Just don’t expect him to use those fickle sorceress-crafted portals too often.
Source:GosuNoob,Game Pressure,Gamer Heroes
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