If Gwent isn’tone of the best mini-gamesinside another game, it’s not clear what would be.
But, it can take some practice to master.
Trying to defeat tougher opponents in the early game can be difficult.
Here are some of the best cards that can take your deck from good to great.
Scorch destroys the highest attack card on the entire field.
What gets better is that if there’s a tie, it destroys all of them.
Be careful, however, as you might destroy your own cards with Scorch.
If ever a player has that thought, Commander’s Horn is the card you want.
This card makes sense to put in any deck and is essential to winning against the hardest Gwent opponents.
That would perfectly describe the duo of Ciri and Geralt.
This is especially true when there’s little penalty for doing so like is the case with the Thaler.
Throw in some Decoys, and it’s possible for you to use Villentretenmerth multiple times.
It can often be better to choose this over a Hero card, which would offer untouchable attack power.
Isengrim Faoiltiarna lets you do both of these things.
It’s a Hero card, offering ten attack with no fear of removal.
But, it also offers a Morale Boost to your close combat row.
You won’t have to choose which is better, as this card provides both abilities.
8Ermion
Skellige is a fantastic part of The Witcher 3.
It’s a shame it doesn’t have its own Gwent deck, seeing as it really should.
With it came many powerful cards.
One of these is Ermion, who adds a nice eight attack with the Hero ability.
But, it also offers the Mardroeme ability, which will trigger all Berserker abilities on the same row.
Those cards will then turn from a two-attack card to a beautiful eight attack.
With three ranged Young Berserkers available, it’s nothing to take lightly.
7Kambi
To the amateur Gwent player, this card seems like it’s terrible.
Zero attack power and no extra bonus?
But, that’s the beauty of Kambi.
It’s not just a simple waste of a play.
Rather, it hides something a little extra up its sleeve.
This card, when removed from the field, will summon a powerful entity.
That entity is Hemdall, a massive 11-attack Hero that will hopefully catch your opponent off guard.
This means you’ll go into the next round with an immediate 11-attack power.
Well, just playing that monster directly, of course.
Hemdall is a great card, and using Kambi to summon it can be incredibly strategic.
But, nothing is stopping you from just playing Hemdall directly to the field.
Throw this hero down, and you’ll be on your way to victory.