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Split Fictionhas a 90 percent critic averageon OpenCritic.
I really have to wonder have any of the people throwing money at the project actually played the game?
Clearly not, or theyd know an adaptation is a bad idea.
But if you look past its gameplay, theres really not much else to love about the game.
Its story is flimsy,self-serious without a compelling hook to back it up.
Andits more about gaming than it is writing, a confusing choice since its protagonists are writers.
It adapts the story or world of a game into a compelling, watchable film.
Its characters, including its comically evil villain, are flat.
Its backstory is only vaguely alluded to.
Its themes are near non-existent.
The only interesting thing about it is its namesake, the two genres that gameplay flip flops between.
Whats co-op gameplay without a co-op story?
If you chart out the games plot beats (spoilers!
), very little actually happens across its 13 hour runtime.
Mio and Zoe reach Rader Publishing.
via Hazelight Studios
Mio falls into Zoes bubble in the machine.
The pair find out their ideas are being stolen.
They refuse to leave the machine.
Rader throws a temper tantrum and fires his employees.
Rader is arrested and a year later, the heroines publish their first novel together.
Its the bits between those plot beats where the game shines the actual gameplay, that is.
And that just isnt fun when youre watching it and notdoingit.
Its boss fights arent conceptually interesting or novel, but they feel good to play.
Theres no joy in it.
And Split Fiction succeeded as a game because its a joy to play.
What itisntis a joy to watch.
Thats true of it as a game, and it will be as a film.
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