Did the Caliente sisters find out about Don Lothario?
What really happened to Bella Goth?
Check out the best storylines from The Sims 2.
Every sim is different, and they all have different desires.
What Are Wants?
In The Sims 2, every simhas a total of four wantsat a time.
These wants arebased around their aspirations and current events.
A sim with the Romance Aspiration will want to havemore dates and romantic interactionswith sims.
Likewise, a sim with the Grilled Cheese aspiration will want toeat grilled cheese.
Fulfilling these wants willmake your sims happy, increasing their overall mood and aspiration meter.
This willprevent the want from rerollingas life goes on.
Sims canobtain up to six want slots if they graduatefrom college!
What Is A Lifetime Want?
For sims, a Lifetime Want is their heart’s true desire.
This isthe goal that keeps them goingand will keep them fulfilled throughout their lifetime.
Upon achieving this goal, a simreceives a large amount of influence and aspirationpoints.
What Are Fears?
Fears are the opposite of wants.
Fears can be as simple asbeing rejected by othersto more dangerous scenarios,like fires or burglary.
Keep an eye on your sim’s fears andtake the necessary precautionsto protect them.
For example, asecurity system or smoke detectorcan keep your sim safe if the worst happens.
This will helpimprove their mood and earn them rewardsthat can make their little lives that much easier.
As their lives improve, you’ll find thatinteractions become easierand that their overall dreams are within reach.
On fail:Sims will only harvest 1 Simoleon.
3,000
Unlimited
Noodlesoother
On success:The sim’s mood will be boosted, but their needs decrease faster.
On fail:The sim’s energy will drop and they pass out.
On fail:The sim will receive the Grilled Cheese aspiration and Lifetime Want.
6,250
5 Uses
Weathernaught 57X
On success:Your sim can change the season and weather with the machine.
On fail:A meteor shower falls onto the lot and causes multiple fires.
On fail:Toddlers will lose a skill point.
7,500
Cool Shades
On success:The first social interaction has a boosted positive effect.
On fail:The first social interation has a boosted negative effect.
They won’t go back an age group, however.
On fail:Does not fail.
12,000
The Eclectic and Enigmatic Energizer
On success:All the sim’s needs get a boost.
On fail:All the sim’s needs drop, but won’t kill the sim.
14,000
Thinking Cap
On success:The sim’s skill learning rate is increased.
On fail:The sim’s energy is immediately drained and they lose a skill point.
17,500
Love Tub
On success:Relationship outcomes are increased between the two sims in the tub.
On fail:Once the tub is used up, it’s just a normal hot tub.