That wasn’t based on my actual experience with it, though, because I barely had one.

When I first got theDSgame as a present back in 2010, I only booted it up once.

I set the game down and never bothered coming back to it.

The Legend of Zelda: Spirit Tracks Key Art

Getting In The Spirit (Tracks)

This Christmas break, I set things right.

I always enjoy playing Zelda games on break.

Going into this break, I decided it was finally time to give Spirit Tracks a fair shake.

Silent HIll 2 Remake and Legend of Zelda Tears of the Kingdom.

It turns out its a great game.

It turns out that what Id been craving was something completely different fromEchoes of Wisdom.

I like my princesses to be ethereal and sassy.

Two hands hold a Nintendo Switch that displays the key art for The Legend of Zelda: Spirit Tracks.

That isn’t to say that the most recent Zelda release is bad, exactly.

I had a pretty good time with it.

In the beginning, finding new echoes that you could use in platforming or to steamroll enemies was exciting.

Link and his Phantom from Spirit Tracks with Zelda from Echoes of Wisdom.

Link’s weapons fall apart, but James' nail bat keeps on truckin'.

Each new dungeon is a fresh challenge because Link always has a new item to play with.

It was pretty cool, and felt quite different from earlier temples built around the Boomerang and the Whirlwind.

The Train from Spirit Tracks Chugging Towards Hyrule Castle.

And unlike its predecessor Phantom Hourglass, the recurring section between dungeons is fun, too.

After Echoes of Wisdom, Spirit Tracks just feels sodesigned.

Each dungeon requires a specific solution using a specific item.

Triple-A Games

you might’t just throw echoes at problems until they’re solved.

That might make the game old school, but old school isn’t always a bad thing.

But that’s more a problem ofmeaging poorly, not the game.

The Legend of Zelda: Echoes of Wisdom

The DS and 3DS gave us some strong Zelda games, but they shouldn’t be trapped there.