The science fiction of Stanislaw Lem has become deeply ingrained in the modern world.

Starward Industries is currently hard at work developing the bold, atompunk setting of The Invincible for next-gen consoles.

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These visions, stretching hundreds of years into the future, are deeply rooted in science.

[And] as time has shown, his logic and conclusions came to life.

Transhumanism looks even further into the future of health science with implants, chips and mental interfaces.

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There may be potential in exploring this angle in a separate video game.

So what drew Markuszewski and the team to The Invincible in particular?

In his eyes, it reads like a ready-made movie script.

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Its both epic and believable, he explains.

It is not only our perception of the imaginative value of the novel, Markuszewski continues.

But The Invincible is always paramount in terms of the events that actually transpire.

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Their stories have to be told separately, Markuszewski explains.

Who knows what kind of reaction were going to trigger with The Invincible?

No IP can save a weak game.

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Starward Industries had to start humble, he tells me.

Dreaming of big achievements in the future, we follow our own path.

Itll be a unique, one of a kind experience, no matter how cliched it sounds now.

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The Invincible is still a ways out from release, though.

The new platforms are powered by massive graphic processing capabilities, Markuszewski explains.

Thanks to this, The Invincible will lay out its brilliant story with a matching opulence of visual features.

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From the production standpoint, we have planned releasing on next gen platforms from the beginning.

Theres no other way than to think ahead, which also includes moving to Unreal Engine 5.

But theres progress in space exploration, and technologies here on Earth are shaping lifestyles, cultures and humanity.

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