No game is made alone, but a good director gives some strong direction.
The plots might bea bit incoherent at times, but the action and characters always make up for it.
And even where it misstepped, it was an intensely unique experience.
Gameplay is minimal, with the focus being put entirely on what you choose to film.
It is a surreal game, one whose dark writing is sharply contrasted with its colourful visuals.
But those things don’t tend to hold their appeal in a roguelike free-to-play title.
The concept of Let It Die is an interesting one, if a little flawed.
You attempt to ascend this tower, growing in strength as you go.
But you have to die, at which point your character becomes a enemy in other worlds.
Meaning the enemies you face will at times also be other players.
It is an enticing use of asynchronous multiplayer to give the game more life.
It’s short and sweet, and one of the least-expensive games in Suda’s repertoire.
Black Knight Sword is a2D side-scrolling platformgame with an aesthetic that makes it look like a stage play.
It’s an ambitious title with two plots happening simultaneously.
In both storylines, you’ll navigate through stages and destroy anything that gets in your way.
Taking hits from enemies makes the clock tick faster while taking them down adds more time back.
Travis Touchdown has isolated himself to protect those closest to him.
When games want to make a point, they make it impossible to ignore.
It plays quite differently than the others and is more of a top-down hack-and-slash than a sprawling action-adventure.
9Killer Is Dead
Killer is Dead takes place on a futuristic and incredibly stylish version of Earth.
You take on the role of Mondo Zappa, a new Executioner who is tasked with eliminating Wires.
It feels like the most mainstream game in Suda51’s catalog in the best ways possible.