To help you gain an edge in combat the developers have also supplied players with Doctrines.

What Are Doctrines?

First and foremost, as we just mentionedDoctrines are big friendly enhancementsthat will give your troops that extra edge.

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Whilst in multiplayer theyreonly active from the point you unlock them, to the moment the match ends.

They can also be sold in the multiplayer mode if you pick one that isnt working out for you.

The three options for Doctrines focus onthree specific areas a particular Faction excels in.

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So they play to their strengths.

The Doctrines are great for guiding you on a general approach to how to play a particular Faction.

There’s18 for each Faction, and 36 overall.

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In the singleplayer campaign, regardless of which Faction you pick, youll be getting Doctrine Points.

These areearned after completing a mission, and are spent on unlocking a Doctrine in-between missions.

Now, theres18 Doctrines to unlock, but only 11 missions.

Tempest Rising: A GDF machine gun post with two troopers inside.

So you could unlock an entire Doctrine tree, and almost another one.

Or, spread it out to at leasthalf of all of the branches.

you could also reset your Doctrines with special reset points earned after completing a mission.

Tempest Rising: All of the unlockable GDF Doctrines available.

There are plans to make the Veti playable in the games future.

But these boosts dont come cheap, the higher you go in doctrine tactics, the more it costs.

For example, at the low end youll be paying around800 credits and waiting between 30 to 40 seconds.

Tempest Rising: Every unlockable doctrine for the Tempest Dynasty.

So spend those resources wisely.

In multiplayer a Doctrine youve already bought can beresold for 50 percentof its original price.

However, this only applies if the Doctrine is at its highest level.

Tempest Rising: The mission finale screen and all the objectives therein.

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Tempest Rising: The warning screen before buying a doctrine for the GDF.

GDF Doctrines

First up we have the good old GDF.

These high-boys are bringing allthe latest gearto the battlefield and it certainly shows in their Doctrines.

Or, if you have a lot stealth units it helps you sneak around without being seen for longer.

Tempest Rising: The doctrine menu for the dynasty in a multiplayer match.

Or if you’re opting for stealth tactics.

Doctrine

Description

Multiplayer Cost

Multiplayer Unlock Time

Boosted Comms

Coms range is boosted by 50 percent.

Units nearby which produce Marking have their range and weapon effects boosted by 30 percent.

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800 Credits

40 Seconds

Armored Communicators

Units and buildings that provide Comms have 40 percent increased health.

Barracks will now produce Comm effects.

Manufacturing

Drones have 50 percent more health and rebuild 25 percent faster.

Tempest Rising: The GDF colonel greeting the player in the first mission.

All Drones are also Networked.

1,500 Credits

60 Seconds

Helmet Communicators

Unless in Low Power Mode, all Infantry have Comms.

Em Interference

Enemies that are Marked will be Silenced.

Tempest Rising: GDF soldiers setting up a defensive position.

3,000 Credits

80 Seconds

Ambush Protocols

All Drones are rendered invisible until attacking.

Any units with a passive Stealth ability are permanently stealthed until attacking.

Stealth cost is also reduced by 30 percent.

Tempest Rising: A group of GDF trucks leaving a base.

Mobility

To help the GDFhit faster and harder, stick some cash into Mobility Doctrines.

These focus onmap control and rapidly responding to enemy incursionsinto your territory.

Rapid Deployment

Build times for structures are 20 percent faster and return 50 percent extra when sold.

Tempest Rising: A convoy of GDF soldiers walk through a murky night.

Comms Rig Antenna

Comms Rigs now apply a Build Radius when deployed.

Logistics internet

25 percent cooldown and 25 percent cost reduction to all Support Powers.

Riot Drops also add an additional Riot Van.

Tempest Rising: Alex the leader of the army meeting the player.

Intel

Intel gets you everything in Tempest Rising if you’re playing as the GDF.

It’s acurrency that’sunique to this Factionand you get it primarily through combat.

So it’s useful for saving up for those big beefy units and buildings.

Tempest Rising: A tempest dynasty harvester cutting back tempest vines.

Advanced Data Collection

If a Mark expires on an Enemy Unit without it dying, you still gain Intel.

Pinpoint Weakness

20 percent damage increase to laser weapons, tagged enemies now count as Marked.

Field Scouts gain Networked status.

Tempest Rising: A GDF tank ambushed by tempest dynasty.

Investment Durability

Unit or Buildings that cost Intel receive 25 percent more health.

Any friendly units that die generate Intel.

Theyre all about overwhelming the opposition with firepower and unit mass, so their Doctrines reflect that quite well.

Tempest Rising: Tempest Dynasty turning back an attack from the GDF.

Heres what the Tempest Dynasty get to dish out.

So it’s a really useful set of upgrades for those that play frugaly.

Power Management

All Plan effects are increased by 30 percent.

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Logistics Improvements

Salvage Centres can transform back into Salvage Vans.

Any Unit that repairs gains a 15 percent health increase.

Energetic Enhancements

Distribution Mode and Tempest Dynamo effects increase by 20 percent.

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Planned Economics

Generate 150 credits every five seconds for each active Plan.

Aggression

The Aggression Doctrines favor the bold.

These upgrades are based aroundencouraging offensive moves with units, whilst also rewarding constant harrassment of enemy forces.

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This is where you’ll find somechunky upgrades for your units.

Body Armor

Increase infantry health by 15 percent.

Training Regimen

Units achieve Veterancy 30 percent faster.

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Stockpiles

Unit ammo is increased by 50 percent whilst also increasing in damage by 15 percent.

Empowered Dynamos

Tempest powered Dynamos reduce enemy damage by 40 percent whilst active.

Officers

Specialists cost 30 percent less, deal 30 percent more damage and have a 30 percent cooldown reduction.

Leading The Charge

Vehicle health is increased by 20 percent.

Security

Last in our little list are the Security Doctrines.

These are catered for those thatplay a bit more defensivelyin their games.

But honestly a few of them are handy for the aggressive Armchair Generals as well.

For example, Ordance Manufacturing boosts your explosive radius, and Minefields causes all your units to drop mines.

So it encourages you torush opponents to flood them with cheap unitsthat will spawn landmines.

It’s a solid collection of perks that you definitely should look into.

Ordnance Manufacturing

Explosion radius is increased by 50 percent.

Extended Life Generators

Structures suffer 30 percent less damage whilst in Distribution Mode.

Power Plants also have a 30 percent health and Build Radius increase.

Minefields

Destroyed vehicles and turrets drop a mine upon death.

Oversight

Air units gain 30 percent extra health and 20 in sight range.

Defensive Operations

All buildings heal over time when not attacked.

Structures receive 25 more health and deploy infantry when sold or are destroyed.

Frontline Construction

Salvage Van and MCV gain a 25 percent speed boost and costs are reduced by 25 percent.

Power Plants, Salvage Centres, and Construction Yards also gain a 50 percent boost to Build Radius.