To help you gain an edge in combat the developers have also supplied players with Doctrines.
What Are Doctrines?
First and foremost, as we just mentionedDoctrines are big friendly enhancementsthat will give your troops that extra edge.
Whilst in multiplayer theyreonly active from the point you unlock them, to the moment the match ends.
They can also be sold in the multiplayer mode if you pick one that isnt working out for you.
The three options for Doctrines focus onthree specific areas a particular Faction excels in.
So they play to their strengths.
The Doctrines are great for guiding you on a general approach to how to play a particular Faction.
There’s18 for each Faction, and 36 overall.
In the singleplayer campaign, regardless of which Faction you pick, youll be getting Doctrine Points.
These areearned after completing a mission, and are spent on unlocking a Doctrine in-between missions.
Now, theres18 Doctrines to unlock, but only 11 missions.
So you could unlock an entire Doctrine tree, and almost another one.
Or, spread it out to at leasthalf of all of the branches.
you could also reset your Doctrines with special reset points earned after completing a mission.
There are plans to make the Veti playable in the games future.
But these boosts dont come cheap, the higher you go in doctrine tactics, the more it costs.
For example, at the low end youll be paying around800 credits and waiting between 30 to 40 seconds.
So spend those resources wisely.
In multiplayer a Doctrine youve already bought can beresold for 50 percentof its original price.
However, this only applies if the Doctrine is at its highest level.
Not typically a genre known for its console iterations, there are a few notable RTS games on consoles.
Halo Wars on the 360, and Warzone 2100 on the PS1 are a few interesting examples.
What is your favorite RTS on a home console?
GDF Doctrines
First up we have the good old GDF.
These high-boys are bringing allthe latest gearto the battlefield and it certainly shows in their Doctrines.
Or, if you have a lot stealth units it helps you sneak around without being seen for longer.
Or if you’re opting for stealth tactics.
Doctrine
Description
Multiplayer Cost
Multiplayer Unlock Time
Boosted Comms
Coms range is boosted by 50 percent.
Units nearby which produce Marking have their range and weapon effects boosted by 30 percent.
800 Credits
40 Seconds
Armored Communicators
Units and buildings that provide Comms have 40 percent increased health.
Barracks will now produce Comm effects.
Manufacturing
Drones have 50 percent more health and rebuild 25 percent faster.
All Drones are also Networked.
1,500 Credits
60 Seconds
Helmet Communicators
Unless in Low Power Mode, all Infantry have Comms.
Em Interference
Enemies that are Marked will be Silenced.
3,000 Credits
80 Seconds
Ambush Protocols
All Drones are rendered invisible until attacking.
Any units with a passive Stealth ability are permanently stealthed until attacking.
Stealth cost is also reduced by 30 percent.
Mobility
To help the GDFhit faster and harder, stick some cash into Mobility Doctrines.
These focus onmap control and rapidly responding to enemy incursionsinto your territory.
Rapid Deployment
Build times for structures are 20 percent faster and return 50 percent extra when sold.
Comms Rig Antenna
Comms Rigs now apply a Build Radius when deployed.
Logistics internet
25 percent cooldown and 25 percent cost reduction to all Support Powers.
Riot Drops also add an additional Riot Van.
Intel
Intel gets you everything in Tempest Rising if you’re playing as the GDF.
It’s acurrency that’sunique to this Factionand you get it primarily through combat.
So it’s useful for saving up for those big beefy units and buildings.
Advanced Data Collection
If a Mark expires on an Enemy Unit without it dying, you still gain Intel.
Pinpoint Weakness
20 percent damage increase to laser weapons, tagged enemies now count as Marked.
Field Scouts gain Networked status.
Investment Durability
Unit or Buildings that cost Intel receive 25 percent more health.
Any friendly units that die generate Intel.
Theyre all about overwhelming the opposition with firepower and unit mass, so their Doctrines reflect that quite well.
Heres what the Tempest Dynasty get to dish out.
So it’s a really useful set of upgrades for those that play frugaly.
Power Management
All Plan effects are increased by 30 percent.
Logistics Improvements
Salvage Centres can transform back into Salvage Vans.
Any Unit that repairs gains a 15 percent health increase.
Energetic Enhancements
Distribution Mode and Tempest Dynamo effects increase by 20 percent.
Planned Economics
Generate 150 credits every five seconds for each active Plan.
Aggression
The Aggression Doctrines favor the bold.
These upgrades are based aroundencouraging offensive moves with units, whilst also rewarding constant harrassment of enemy forces.
This is where you’ll find somechunky upgrades for your units.
Body Armor
Increase infantry health by 15 percent.
Training Regimen
Units achieve Veterancy 30 percent faster.
Stockpiles
Unit ammo is increased by 50 percent whilst also increasing in damage by 15 percent.
Empowered Dynamos
Tempest powered Dynamos reduce enemy damage by 40 percent whilst active.
Officers
Specialists cost 30 percent less, deal 30 percent more damage and have a 30 percent cooldown reduction.
Leading The Charge
Vehicle health is increased by 20 percent.
Security
Last in our little list are the Security Doctrines.
These are catered for those thatplay a bit more defensivelyin their games.
But honestly a few of them are handy for the aggressive Armchair Generals as well.
For example, Ordance Manufacturing boosts your explosive radius, and Minefields causes all your units to drop mines.
So it encourages you torush opponents to flood them with cheap unitsthat will spawn landmines.
It’s a solid collection of perks that you definitely should look into.
Ordnance Manufacturing
Explosion radius is increased by 50 percent.
Extended Life Generators
Structures suffer 30 percent less damage whilst in Distribution Mode.
Power Plants also have a 30 percent health and Build Radius increase.
Minefields
Destroyed vehicles and turrets drop a mine upon death.
Oversight
Air units gain 30 percent extra health and 20 in sight range.
Defensive Operations
All buildings heal over time when not attacked.
Structures receive 25 more health and deploy infantry when sold or are destroyed.
Frontline Construction
Salvage Van and MCV gain a 25 percent speed boost and costs are reduced by 25 percent.
Power Plants, Salvage Centres, and Construction Yards also gain a 50 percent boost to Build Radius.