If you’re going to play an RTS game, it should be one of these.

Or your units from being torn to shreds in seconds.

But nothing will compare to the online community and thePvP multiplayermode.

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Its a whole other ball game.

The best tip we can give you is to learn to get faster.

Speed counts, especially in the start of a round.

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So having hot keys bound and constantly checking your defences is a must.

The maps are fairly tight, the factions require a lot of micromanagement, and rounds are rush based.

So think fast, build faster.

Rise Of Rebellion Character Running

Especially if youre being pushed into a corner by an aggressive AI or player.

So your Tempest fields will run dry pretty quickly.

However, dont completely abandon them for greener pastures as thats a massive mistake.

Tempest Rising: Tempest dynasty using a garage to repair their vehicles.

Tempest fields will regrow over time once theyre completely harvested.

But they can be harvested for increasing amounts in each phase.

So keep an eye on those crops, theyre not as barren as you think.

Tempest Rising: A multiplayer match between two GDF forces.

To achieve this, you should always have a turret of some punch in constructed and ready to place.

So its good for building up a quick defense.

Turrets can also be used aggressively.

Tempest Rising: Tempest harvesters leaving a field.

For example, pop down a beacon as the GDF, then start building turrets around it.

The guns apply their own build space, so you’re able to slowly creep your walls outward.

Take advantage of their Overdrive ability for their Power Plants.

Tempest Rising: Various turret types forming a defensive line.

Not only will it spike your power for a while, but it also boosts nearby buildings' productivity.

To do this just hit their Distribution Mode button.

Or use a Doctrine that reduces the damage thats inflicted.

Tempest Rising: A machine shop being damaged by an overclocked power plant.

The boost effect stacks twice, so pair up buildings with at least two Power Plants each.

In multiplayer theyre just as useful.

But theyre a great way to boost your army, or improve your start.

Tempest Rising: Multiplayer doctrines for the tempest dynasty.

For example, the Tempest Dynasties Planned Economics Doctrine gives you a passive income for every Plan you have.

So you’re able to gain extra cash quickly.

Theres also Intel boosters for the GDF.

Tempest Rising: Dynasty troops taking advantage of a friendly garage to repair themselves.

Theres a lot of synergistic Doctrines worth looking into that can substantially enhance your playstyle and your armies effectiveness.

Always Grab A Garage

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Its anNPC buildingthat can be grabbed by an Engineer or Technician.

Tempest Rising: Turrets on a higher elevation hitting soldiers that can’t shoot back.

The Garage is useful because when its yours it will repair all vehicles within a set vicinity around it.

Or for making your armor last a little longer in a battle around one if its near something vital.

Garages are recommended stopping points if youre playing on a big map.

Tempest Rising: Vehicles grouped together by their top speed in a convoy.

Its a long way to run your armor after all.

For your first time around you may not pay attention to positioning, but you really should.

Especially when it comes to using the height advantage.

Tempest Rising: Tempest dynasty soldiers crushed under GDF tank treads.

Any vehicle, unit, or building placed on a hill will see further than those at the bottom.

So this is perfect for giving artillery units orturret gun linesthat bit of extra range over incoming threats.

Chokepoints likewise are solid, especially for the Tempest Dynasty.

Tempest Rising: A GDF tank in combat and its list of weaknesses and resistances.

So use the terrain to your advantage.

If this happens to you often, try looking into the Unit Behaviour option.

Its in the parameters menu and it changes how your units move.

Tempest Rising: Multiple vehicles constructed across different windows.

This is useful for keeping speedy squishy units like Scouts away from the frontlines first.

Its also a useful tactic to quickly mush through infantry thats good at taking out your tanks.

This only applies to tanks and heavy tracked vehicles.

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Light or medium vehicles will just get stuck and shot.

Each vehicle, unit, and even building has a direct counter and a resistance.

The resistances vary, but they apply to all the different damage types.

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Or if you want to steamroll a base quickly.

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Tempest Rising