Much like its predecessor, its a tough-as-tails 2D Soulslike unashamedly inspired by Team CherrysHollow Knight.
For the returning ideas, its Tails of Iron, but better.
With the game adding traps, its strange that theres not more to these hunts.
It completely disrupts the flow that makes combat so thrilling in the first place.
These often dont trigger for no apparent reason.
It doesnt add much to the world.
Then theres the whetstone.
Or rather, there isnt.
In response,the whetstone was repurposed into an optional, reusable damage buff.
Removing the whetstone saved its combat, but its philosophy can still be felt in so many other respects.
Thats true of Tails of Iron 2 and Arlo, but it now goes a step further.
Theres a drive and purpose to restoring Winters Edge that far supersedes The Crimson Keep.
What works in Tails of Iron 2 works better than its predecessor.
But the additions weaken the formula.
Many of the new ideas feel out of place, underused, and poorly implemented.
More often than not, they simply get in the way rather than adding anything of value.
Your Rating
Your comment has not been saved