South of Midnightis, as far as video games go, pretty standard.

It plays like youd expect a linear action-adventure to.

Youre pushed through a linear world, doing some light puzzle-solving and platforming to get where you better go.

Hazel squeezing through gap in South of Midnight

You gain abilities along the way, pushing and pulling objects where they need to be.

You fight enemies in set arenas, plodding through the fairly mediocre combat.

Its formulaic, even boring.

Jason and Lucia on the hood of their car in the key art for Grand Theft Auto 6.

What Makes A Game Beautiful?

As you well know, gamer, the definition of good graphics is woefully narrow nowadays.

South of Midnight is not a graphical showcase, unlike many modern games.

Gustave, Lune, and Maelle in Clair Obscur Expedition 33.

As you might imagine, this leads to some truly striking visuals.

Its characters are more cartoony than realistic, but theyre incredibly expressive.

The combined effect makes South of Midnights world surreal, which perfectly captures its Southern Gothic fairytale vibe.

Hazel by the fire in South of Midnight

Style Is Storytelling

More than this, South of Midnight tells its story through stylisation as well.

South of Midnight is by no means a perfect game.

Its not one that I foresee myself finishing, despite all the things I like about it.

Hazel looking surprised in South of Midnight.

Your Rating

Your comment has not been saved

Huggin' Molly looking down at Hazel in South of Midnight.

mixcollage-03-dec-2024-12-00-pm-5642.jpg

PC-1

Xbox-1

Triple-A Games

South of Midnight

Senua’s Saga: Hellblade 2