The Sonic side of things is almost exactly how you remember it, Planet Wisp included.
Regardless, it has a few more secrets to uncover this time around.
More than any other Act in the game.
It is cumbersome and slow and controls far worse than Classic Sonic.
You’ll also be spending most of the level in that form, so get used to it.
Right from the beginning,keep up your momentum to reach the floating platforms over the hill.
Once you pick up the spiked ball, transform into it anduse Spin Dash to quickly scale the walls.
This will bring you to the higher route and get you through the factory a little quicker.
Planet Wisp is a very samey level without much in terms of defining features to describe.
However,no route feels easy to follow, either.
Instead, simply go whichever route you naturally find yourself falling into.
This will be faster than second-guessing yourself while trying to find the optimal route.
It can even be a fun level!
After the grind rails and beginning the side-scrolling section,quickly jump onto the floating platforms.
This is quite difficult to land, however.
it’s possible for you to also Boost while on cartsto make them move faster without Sonic falling off.
The remainder of the level is fairly linear, so justkeep on following the rockets upwardsto reach the goal.
This will reward you with the Skill,Homing Attack.
This will reward you with the Skill,Ring Energy Bonus.
Planet Wisp Act 1 Hidden Chaos
Here’s where to find Classic Sonic’s trio of Chao.
And that is Planet Wisp wrapped up.
It’s not the most joyous of levels if you like going fast, for Classic Sonic especially.
But now it is complete.
and quite possibly all of Sonic’s side of this adventure with it.
Grind your way to success with our guide on Rail Canyon in Sonic X Shadow Generations