For better or worse, the Sonic side of this package is left untouched.
Regardless, a few new colelctibles exist here now, so let’s find them all.
Spin Dash once you enter the higher area to reach even higher.
After passing the next checkpoint, bounce off the three flying enemies to continue on the high route.
You will reach a bent piece of rebar that Sonic will start sliding down.
Justkeep jumping upwards to go forward.
When you get to the next section after the fiery worm enemy, time your jumps well.
Bounce across the thin pieces of rubble and the flying enemies to get to a higher route.
As you approach the goal, it will start moving away from you so cruelly.
Don’t pass through the area when the firestorm is raging in the center.
Touching it at all is an instant defeat, and disqualifies you from an S Rank.
Try not to take any chances.
Not perfect, but enough to complete the level.
After passing the initial Trick Ramp,take the left route.
It is more dangerous, but cuts a few seconds off your time.
Carefully jump along the platforms and rubble after the handle to more quickly reach the highway.
You will be brought to another set of collapsible platforms.
That gives five for each Sonic to find in their respective Acts.
The reward for this is the Skill,Hercules Muscle.
Crisis City Act 2 Red Stars
Modern Sonic has another five Red Stars to find.
Here is each of them.
The reward for this is the Skill,Serial Homing.
Here’s where to find them.
Crisis City Act 1 Hidden Chaos
Here’s where to find Classic Sonic’s six hidden Chao.
Crisis City Act 2 Hidden Chaos
Modern Sonic has another three Chao to find.
Here’s where they’re hiding.
Hopefully you didn’t have too much of a crisis in this city, becauseyou’re finally complete.
Good luck with the next, considerably less apocalyptic level.
Kingdom Valley returns in Sonic X Shadow Generations, this time with plenty more for you to discover.