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We are living in an era of gamingdefined by remakes.
On one hand, that makes sense.
I cant stop thinking about it.
The concept of Pac-Man remade as a 2D Metroidvania keeps me up at night.
Players are constantly pursued by ghosts while grabbing resources and limited power-ups.
Its a bit of a stretch, but thats basically just Outlast.
Will the game have some kind of mechanic based around the Power Pill?
Will the ghosts be representations of the protagonists past lives?
Its really weird and that makes it interesting.
Making More Retros Even Weirder
I dont want the games industry to stop at Pac-Man.
I want Dig-Dug as an open-world survival game.
I want Space Invaders as an RPG.
I want Q*bert as a stealth game.
I want Track and Field as a 4X strategy game.
I want Bubble Bobble as a Naughty Dog-style third-person shooter with well-acted cinematic cutscenes.
I want Pong as a dating sim.
How do any of these games work?
What are their mechanics?
Now, Soulslikes are everywhere and have dominated the industry for more than a decade.
Im excited that Shadow Labyrinth exists because its such a weird concept.
I want weirder games, and Id love to see other studios take a crack at doing something similar.