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Dealing is the name of the game inSchedule 1, and you start your empire off small with a basic strain of weed.
You’ll unlock more types as you gain ranks, and new types of product, which is fine for a while, but if you want big bucks, you’ve got to experiment.
If you want to get more product from each seed you plant in Schedule 1, you’ll have to upgrade your planters.
Using a Mixing Station and different ingredients, you’ve got the option to make new strains of product to sell with a variety of effects to satisfy customers with specific desires.
Besides customer satisfaction, you’ll generate more profit for yourself as the better and more complicated a strain is, the more it’s worth.
Schedule 1 iscurrently in Early Accesson Steam, so information in the article below may be subject to change at a future date.
How To Mix New Strains
Tomaximize your profitsthroughout the game, you’ll want tocreate new mixesof Weed, Meth, and Coke, and this isdone via the Mixing Station.
This equipment isunlocked once you reach Hoodlum I rank, and is first available fromDan’s Hardware for 500 dollars.
Once youreach Peddler II, you might purchase the upgraded Mixing Station Mk2 from Oscar in his shop inside the warehouse, which allows for automatic mixing in greater quantities.
In each Mixing Station, you canput up to 20 Productsfrom the three categories in theleftmost slot on the left, and in theright slot on the left side, you’ve got the option to putup to 20 of a Mixer ingredientinside, such as Cuke, Donuts, or Chilis.
Equipment
Product Allowed Per Mix
Mixer Allowed Per Mix
Process punch in
Time Needed
Mixing Station
10
Manual
60 Minutes
Mixing Station Mk.
2
20
Automatic
For theregular Mixing Station, you need tomanually move the items into the station’s potbefore starting the mix, but with the upgraded version, all you gotta do isthrow the items in and start the process, allowing you tomake and automate mixes much easier.
Thebase recommended price of a new strain is based on the original strain’s selling price plus the cost of each individual ingredient’s buying price, then roughly doubled or tripled.
Each of thefour types of Weed, and thesingular types of Meth and Coke, can bemixed with one of 15 different ingredientsto create anew strain that’s worth morethan the original.
These can then befurther mixedwith adifferent ingredient than what was used in the original mixto keep lengthening the mixing chain,creating a more lucrative productwithstacking Effects.
How To Automate Mixing
Once youreach rank Hoodlum V and unlock the warehouse, you’ll gain access to Manny the Fixer, who allows you tohire employees for your businessin one of four categories: Cleaners,Botanists, Chemists, and Handlers.
These different employees allow you toautomate most processesandstreamline the creationof any product you make, and toautomate the mixing process, you’ll need bothChemistsandHandlers.
Thebest time to start investing in Chemists and Handlers is once you’vemoved to the Bungalowat least, as it’s the first location to allow for more than one employeeto live and work with you.
Thefirst thingyou’ll want to do is ensure youhave enough bedsfor them, and tohave all the equipment and shelves needed, with the totalnumber of shelves and Mixing Stationsdepending onhow complicated the recipe is.
The process for automation is:
If you justwant it to be packaged after a single mix, you’ve got the option to assign thatsame Handler to a Packaging Station, set thePackaging Station’s end destination, and then make athird route for that same Handlerfrom theMixing Station of the finished productto the samePackaging Station.
If you want things more organized and tocut down on wasted time, you might manually designate particular employees to do particular tasks, such as having one Handler who only does packagingand another who only moves product and ingredients.
Forstrains with multiple ingredientsin it, you’ll need toemploy more Handlers and Chemists, and you’ll needadditional Mixing and Packaging Stations, but the process will be similar.
Instead of having theproduct be moved to shelves, you canset each Handler’s route as one shelf to one Mixing Stationto ensure ingredients go in the proper place.
Next,get each Chemistworking the stations totransfer any finished product to the next Mixing Stationin the line, and have a different Handler do the packaging at the end.
Having a car is quite a necessity in Schedule 1 since it not only lets you travel faster, but also have some extra storage on the go.