Rift of the Necrodanceroffers a fresh take on the tried and true rhythm genre.

If you’re looking to test your timing and get grooving on your PC, look no further!

Below, you might find details for each:

Enemy

Movement Pattern

Green Slime

Moves forward on the beat.

Enemies coming down rift of the necrodancer track

Takes one hit to defeat.

Blue Slime

Moves forward on the beat.

Takes two hits to defeat.

Beat Saber, BPM: Bullets Per Minute, DJMax Respect V

Yellow Slime

Moves forward on the beat.

Takes three hits to defeat.

Skeleton

Yellow Skeleton

Moves forward on the beat.

Cryptique rift of the necrodancer

Runs backward until blocked upon first hit, requires a second hit to defeat.

Black Skeleton

Moves forward on the beat.

Runs backward until blocked upon second hit, requires a third hit to defeat.

Green Slime-1

Blue Bat

Moves forward on the beat.

After first hit, changes lane depending on the direction it faces and requires a further hit to defeat.

Red Bat

Moves forward on the beat.

Blue Slime

Yellow Bat

Moves forward on the beat.

Zombie

Hops side to side, changing lanes on the beat.

Requires one hit to defeat.

Yellow Slime

Requires one hit to defeat.

Wyrm

Moves forward on the beat.

Hold the directional button when its head hits Action Row and release it when its tail does.

Skeleton

Harpie

Dashes forward two rows on the beat, pausing between each dash.

Requires one hit to defeat.

Blue Harpie

Dashes forward two rows on the beat, pausing between each dash.

Yellow skeleton

Requires two hits to defeat.

Red Harpie

Dashes forward two rows on the beat, with no pause between each dash.

Requires one hit to defeat.

Black Skeleton

Blademaster

After unsheathing sword, glides from its current position to Action Row.

Requires one hit to defeat.

Blue Blademaster

After unsheathing sword, glides from its current position to Action Row.

Shielded Skeleton

Requires two hits to defeat.

Skull

Explodes into two skeletons upon hit.

Skeletons land in the two lanes that the skull wasn’t in.

Yellow Shielded Skeleton

Red Skull

After first hit, changes row.

After a second, it explodes into two skeletons.

Skeletons land in the two lanes that the skull wasn’t in.

Black Shielded Skeleton

Blue Skull

After two hits, explodes into two skeletons.

Skeletons land in the two lanes that the skull wasn’t in

Yellow Armadillo

Moves forward on the beat.

Must be hit three times in a single beat.

Double Shielded Skeleton

They are as follows:

Base throw in

Circle Base

Most common.

The enemy moves forward on the beat.

Diamond Base

Second most common.

Blue Bat

The enemy moves forward on the off-beat.

The enemy moves forward on neither the beat nor the off-beat.

Dances to their own tune.

Red Bat-1

Fire Trap

Sets the enemy on fire.

The enemy runs forward at a rapid pace.

Rift Entrance

The enemy disappears into portal.

Yellow bat

Portals can be a variety of colors.

Rift Exit

The enemy appears from the exit, which corresponds to the color of the portal they entered.

Question Mark Trap

Turns the enemy into a question mark.

green zombie

Movement patterns and damage requirements stay the same as before they were transformed.

Are you ready to dance with your Joy-Con?

Red Zombie

Wyrm

Harpy

Blue Harpy

Red Harpy

Blademaster

Blue blademaster

Skull

Red Skull

Blue Skull

Yellow Armadillo

Blue Armadillo

Red Armadillo

off beat skeleton rift of the necrodancer

Circle Based skeleton

triangle based skeleton

Star Based Skeleton

Slime hit by fire trap in rift of the necrodancer

directional trap

Fire Trap

Portal Entrance

Portal Exit

Question mark trap

A girl sits on a piano as a shadowy figure plays it- Thumper rides down a rail- a man in a pink sweater lays on a couch

Indie Games

Rift of the NecroDancer