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Rift of the Necrodanceroffers a fresh take on the tried and true rhythm genre.
If you’re looking to test your timing and get grooving on your PC, look no further!
Below, you might find details for each:
Enemy
Movement Pattern
Green Slime
Moves forward on the beat.
Takes one hit to defeat.
Blue Slime
Moves forward on the beat.
Takes two hits to defeat.
Yellow Slime
Moves forward on the beat.
Takes three hits to defeat.
Skeleton
Yellow Skeleton
Moves forward on the beat.
Runs backward until blocked upon first hit, requires a second hit to defeat.
Black Skeleton
Moves forward on the beat.
Runs backward until blocked upon second hit, requires a third hit to defeat.
Blue Bat
Moves forward on the beat.
After first hit, changes lane depending on the direction it faces and requires a further hit to defeat.
Red Bat
Moves forward on the beat.
Yellow Bat
Moves forward on the beat.
Zombie
Hops side to side, changing lanes on the beat.
Requires one hit to defeat.
Requires one hit to defeat.
Wyrm
Moves forward on the beat.
Hold the directional button when its head hits Action Row and release it when its tail does.
Harpie
Dashes forward two rows on the beat, pausing between each dash.
Requires one hit to defeat.
Blue Harpie
Dashes forward two rows on the beat, pausing between each dash.
Requires two hits to defeat.
Red Harpie
Dashes forward two rows on the beat, with no pause between each dash.
Requires one hit to defeat.
Blademaster
After unsheathing sword, glides from its current position to Action Row.
Requires one hit to defeat.
Blue Blademaster
After unsheathing sword, glides from its current position to Action Row.
Requires two hits to defeat.
Skull
Explodes into two skeletons upon hit.
Skeletons land in the two lanes that the skull wasn’t in.
Red Skull
After first hit, changes row.
After a second, it explodes into two skeletons.
Skeletons land in the two lanes that the skull wasn’t in.
Blue Skull
After two hits, explodes into two skeletons.
Skeletons land in the two lanes that the skull wasn’t in
Yellow Armadillo
Moves forward on the beat.
Must be hit three times in a single beat.
They are as follows:
Base throw in
Circle Base
Most common.
The enemy moves forward on the beat.
Diamond Base
Second most common.
The enemy moves forward on the off-beat.
The enemy moves forward on neither the beat nor the off-beat.
Dances to their own tune.
Fire Trap
Sets the enemy on fire.
The enemy runs forward at a rapid pace.
Rift Entrance
The enemy disappears into portal.
Portals can be a variety of colors.
Rift Exit
The enemy appears from the exit, which corresponds to the color of the portal they entered.
Question Mark Trap
Turns the enemy into a question mark.
Movement patterns and damage requirements stay the same as before they were transformed.
Are you ready to dance with your Joy-Con?