Sloclap’sRematchis the most ambitious take on a football game we’ve seen in decades.

A lot of effort has also been invested in the narrative, aesthetic, and environments of the game.

The game emphasises feeling like an amazing player, creating competitive pressure and feeling like part of a team.

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The final pillar I find especially important.

You’re feeding off one another’s energy, creating a cocktail of sweat and ecstasy.

I felt all of this during my hands-on in Paris, even if the stakes were low.

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Rematch is trying to channel the positive emotions associated with football.

This is reflected in Rematch’s setting and aesthetic.

The planet shifted towards renewable energy and allowed nature to restore itself.

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With this in mind, several arenas in Rematch are themed around a form of renewable energy.

you’re able to see windmills in the background, or hydroelectric machinery.

It’s an ambitious undertaking and is especially appreciated given that Sloclap could have just made generic arenas.

Rematch Jungle Arena Concept

Sloclap’s art director Sabrina Tobal walked me through how the art progressed from concept to finished product.

Even the game’s colour palettes are very intentionally chosen.

you might customise these characters, but everyone fits within an athletic mould; they are muscular and well-defined.

Rematch Wind Stadium

The uniforms have interesting twists, too.

It reminds me of Galactik Football, a French animated series.

Rematch Character Streetwear Palettes

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Indie Games

Rematch