The more of these cards you use at once, the more powerful they can each become.
Many of Hop’s cards rely on manipulating your opponent’s benched cards, as well as mitigating damage.
Stadium cards can alter many varied aspects of the game, assisting one or both players.
In this way, Stadium cards can help set up various strategies that can propel you to victory.
In all other circumstances, this attack deals no damage at all.
In every other situation, it’s only there to be a distraction.
The Intimidating Stare attack deals no damage, but will reduce your opponent’s next attack by 20 points.
Rookidee can also attack with Peck, but this only deals twenty damage.
When Wooloo evolves into Dubwool, Dubwool’s Defiant Horn ability takes effect.
Speed determines the best Stage 2s now.
4Hop’s Sandaconda
Hop’s Sandiconda is an evolved form of Hop’s Silicobra.
It has multiple attacks with distinct outcomes.
This can shut your opponent down and prevent them from retaliating.
Secondly, the Break Ground attack deals 140 damage but also has a downside.
When used, each of your benched Pokemon will receive 20 damage.
The best case scenario for this attack is to use it without any benched Pokemon to avoid the damage.
3Hop’s Snorlax
HP: 150
Hop’s Snorlaxis the ideal support Pokemon.
In My Pokemon Trading Card Game Pocket?
It’s more likely than you think thanks to these impressive immersive cards.
Shoot Through allows you to attack your opponent’s benched Pokemon directly, bypassing their active Pokemon.
Hop’s Zacian EX has both, enabling various strategies.
This attack can be used without having to set up too much before.
Contrary to this is Brave Slash.
Brave Slash requires four energy, but can also only be used once every other turn.