Crimson Desert will launche some time late next year.
It began with protagonist Kliff standing on a floating structure and looking out across Pywell.
Were talking about seemingly infinite draw distance.
This wasnt a video; I could see the entire world all at once in real time.
In reality, the entire world isnt actually fully rendered in perfect detail.
As the demo went on, I saw more and more unbelievable things.
This also includes rain, which pools and splashes naturally, and dampens Kliffs clothes.
Nothing intersects, everything moves or compresses or shifts around perfectly as though they were all real objects.
Are There Wizards Working At Pearl Abyss?
Its already hard to believe Crimson Desert will look this advanced, but even on fairly low-end hardware?
How is that possible?
Pearl Abyss reps tell me it’s all about having a purpose-built game engine.
Graphics arent everything in a game, and even BlackSpaces app of physics may not necessarily impress everyone.
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