If you need extra Support Gem slots in PoE 2, you oughta get a Greater Jewellers Orb.
Find all the methods by which you could get this item.
What Are Runes And Socketables?
Runes are items that you’re free to insert into gear with an open socket.
As you might expect, the stats provided by higher rarity Runes are greater than lower rarity ones.
In Trials of Chaos, you will find a punch in of Rune called aSoul Core.
These function just like Runes, but have unique effects, and aremuch harder to obtain.
We recommend only using these on extremely valuable gear.
Similarly, inDawn of the Hunt, you may findTalismansthat drop fromAzmerian Wisp challenges.
This can be done withArtificer’s Orbs, which you cancraft with ten Artificer’s Shards.
you’re free to get these as drops or bysalvaging items with Sockets.
Lesser Runes
Rune
Effect
Lesser Adept Rune
Weapon: +5 to Dexterity.
Armour: +6 to Dexterity.
Lesser Body Rune
Weapon: Leeches 2% of Physical Damage as Life.
Armour: +20 to maximum Life.
Wand/Saff: +25 to maximum Energy Shield.
Lesser Desert Rune
Weapon: Adds 4 to 6 Fire Damage.
Armour: +10% to Fire Resistance.
Wand/Saff: Gain 8% of Damage as extra Fire Damage.
Lesser Glacial Rune
Weapon: Adds 3 to 5 Cold Damage.
Armour: +10% Cold Resistance.
Wand/Saff: Gain 8% of Damage as extra Cold Damage.
Lesser Inspiration Rune
Weapon: Gain 8 Mana per Enemy Killed.
Armour: 12% increased Mana Regeneration Rate.
Wand/Saff: 16% increased Mana Regeneration Rate.
Lesser Iron Rune
Weapon: 15% increased Physical Damage.
Armour: 15% increased Armour, Evasion, and Energy Shield.
Wand/Staff: 20% increased Spell Damage.
Lesser Mind Rune
Weapon: 1.5% Physical Damage as Mana.
Armour: +15 to maximum Mana.
Wand/Staff: +25 to maximum Mana.
Lesser Rebirth Rune
Weapon: Gain 10 Life per Enemy Killed.
Armour: Regenerate 0.25% of maximum Life per second.
Wand/Staff: 12% increased Energy Shield Recharge Rate.
Lesser Resolve Rune
Weapon: +6 to Intelligence.
Armour: +6 to Intelligence.
Lesser Robust Rune
Weapon: +6 to Strength.
Armour: +6 to Strength.
Lesser Stone Rune
Weapon: Causes 20% increased Stun Buildup.
Armour: +30 to Stun Threshold.
Wand/Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield.
Lesser Storm Rune
Weapon: Adds 1 to 10 Lightning Damage.
Armour: +10% to Lightning Resistance.
Wand/Staff: Gain 8% of Damage as extra Lightning Damage.
Lesser Tempered Rune
Weapon: Adds 3 to 4 Physical Damage.
Armour: 6 to 9 Physical Thorns Damage.
Lesser Vision Rune
Weapon: +50 to Accuracy Rating.
Armour: 8% increased Life and Mana Recovery from Flasks.
Wand/Staff: 16% increased Critical Hit Chance for Spells.
Normal Runes
Adept Rune
Weapon: +8 to Dexterity.
Armour: +8 to Dexterity.
Body Rune
Weapon: Leeches 2.5% of Physical Damage as Life.
Armour: +30 to maximum Life.
Wand/Saff: +30 to maximum Energy Shield.
Desert Rune
Weapon: Adds 7 to 11 Fire Damage.
Armour: +12% to Fire Resistance.
Wand/Saff: Gain 10% of Damage as extra Fire Damage.
Glacial Rune
Weapon: Adds 6 to 10 Cold Damage.
Armour: +12% Cold Resistance.
Wand/Saff: Gain 10% of Damage as extra Cold Damage.
Inspiration Rune
Weapon: Gain 16 Mana per Enemy Killed.
Armour: 15% increased Mana Regeneration Rate.
Wand/Saff: 20% increased Mana Regeneration Rate.
Iron Rune
Weapon: 20% increased Physical Damage.
Armour: 20% increased Armour, Evasion, and Energy Shield.
Wand/Staff: 25% increased Spell Damage.
Mind Rune
Weapon: Leeches 2% Physical Damage as Mana.
Armour: +25 to maximum Mana.
Wand/Staff: +30 to maximum Mana.
Rebirth Rune
Weapon: Gain 20 Life per Enemy Killed.
Armour: Regenerate 0.3% of maximum Life per second.
Wand/Staff: 15% increased Energy Shield Recharge Rate.
Resolve Rune
Weapon: +8 to Intelligence.
Armour: +8 to Intelligence.
Robust Rune
Weapon: +8 to Strength.
Armour: +8 to Strength.
Stone Rune
Weapon: Causes 25% increased Stun Buildup.
Armour: +40 to Stun Threshold.
Wand/Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield.
Storm Rune
Weapon: Adds 1 to 20 Lightning Damage.
Armour: +12% to Lightning Resistance.
Wand/Staff: Gain 10% of Damage as extra Lightning Damage.
Tempered Rune
Weapon: Adds 6 to 9 Physical Damage.
Armour: 14 to 21 Physical Thorns Damage.
Vision Rune
Weapon: +80 to Accuracy Rating.
Armour: 10% increased Life and Mana Recovery from Flasks.
Wand/Staff: 20% increased Critical Hit Chance for Spells.
Greater Runes
Greater Adept Rune
Weapon: +10 to Dexterity.
Armour: +10 to Dexterity.
Greater Body Rune
Weapon: Leeches 3% of Physical Damage as Life.
Armour: +40 to maximum Life.
Wand/Saff: +35 to maximum Energy Shield.
Greater Desert Rune
Weapon: Adds 13 to 16 Fire Damage.
Armour: +14% to Fire Resistance.
Wand/Saff: Gain 12% of Damage as extra Fire Damage.
Greater Glacial Rune
Weapon: Adds 9 to 15 Cold Damage.
Armour: +14% Cold Resistance.
Wand/Saff: Gain 12% of Damage as extra Cold Damage.
Greater Inspiration Rune
Weapon: Gain 24 Mana per Enemy Killed.
Armour: 18% increased Mana Regeneration Rate.
Wand/Saff: 24% increased Mana Regeneration Rate.
Greater Iron Rune
Weapon: 25% increased Physical Damage.
Armour: 25% increased Armour, Evasion, and Energy Shield.
Wand/Staff: 30% increased Spell Damage.
Greater Mind Rune
Weapon: Leeches 2.5% Physical Damage as Mana.
Armour: +35 to maximum Mana.
Wand/Staff: +35 to maximum Mana.
Greater Rebirth Rune
Weapon: Gain 30 Life per Enemy Killed.
Armour: Regenerate 0.35% of maximum Life per second.
Wand/Staff: 18% increased Energy Shield Recharge Rate.
Greater Resolve Rune
Weapon: +10 to Intelligence.
Armour: +10 to Intelligence.
Greater Robust Rune
Weapon: +10 to Strength.
Armour: +10 to Strength.
Greater Rune of Alacrity
Weapon: 8% increased Skill Speed.
Armour: Debuffs on you expire 8% faster.
Greater Rune of Leadership
Weapon: Minions gain 10% of their Physical Damage as extra Lightning Damage.
Armour: Minions take 10% of Physical Damage as Lightning Damage.
Greater Rune of Nobility
Weapon: Attacks with this weapon have 10% chance to inflicting Lightning Exposure.
Armour: 10% reduced effect of Shock on you.
Greater Rune of Tithing
Weapon: Meta Skills gain 10% increased Energy.
Armour: 1 to 10 Lightning Thorns Damage.
Greater Stone Rune
Weapon: Causes 30% increased Stun Buildup.
Armour: +50 to Stun Threshold.
Wand/Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield.
Greater Storm Rune
Weapon: Adds 1 to 30 Lightning Damage.
Armour: +14% to Lightning Resistance.
Wand/Staff: Gain 12% of Damage as extra Lightning Damage.
Greater Tempered Rune
Weapon: Adds 9 to 12 Physical Damage.
Armour: 31 to 52 Physical Thorns Damage.
Greater Vision Rune
Weapon: +110 to Accuracy Rating.
Armour: 12% increased Life and Mana Recovery from Flasks.
Wand/Staff: 24% increased Critical Hit Chance for Spells.
Soul Cores
Soul Core
Soul Core of Atmohua
Weapon: Convert 20% of Requirements to Strength.
Armour: Convert 20% of Requirements to Strength.
Soul Core of Azcapa
Weapon: +15 to Spirit.
Armour: 5% Increased Quality of Gold Dropped by Slain Enemies.
Soul Core of Cholotl
Weapon: Convert 20% of Requirements to Dexterity.
Armour: Convert 20% of Requirements to Dexterity.
Soul Core of Citaqualotl
Weapon: 30% increased Elemental Damage with Attacks.
Armour: +5% to all Elemental Resistances.
Soul Core of Jiquani
Weapon: Recover 2% of maximum Life on Kill.
Armour: 2% Increased maximum Life.
Soul Core of Opiloti
Weapon: 15% chance to cause Bleeding on Hit.
Armour: 10% increased Charm Charges gained.
Soul Core of Puhuarte
Weapon: 30% increased chance to Ignite.
Armour: +1% to Maximum Fire Resistance.
Soul Core of Quipolatl
Weapon: 5% increased Attack Speed.
Armour: 10% reduced Slowing potency of Debuffs on you.
Soul Core of Tacati
Weapon: 15% chance to Poison on Hit with this weapon.
Armour: +7% to Chaos Resistance.
Soul Core of Ticaba
Weapon: +12% to Critical Damage Bonus.
Armour: Hits against you have 10% reduced Critical Damage Bonus.
Soul Core of Tizamoto
Weapon: 20% increased Freeze Buildup.
Armour: +1% to Maximum Cold Resistance.
Soul Core of Toppotante
Weapon: Attacks with this weapon penetrate 15% Elemental Resistances.
Armour: 15% increased Elemental Ailment Threshold.
Soul Core of Xopec
Weapon: 30% increased chance to Shock.
Armour: +1% to Maximum Lightning Resistance.
Soul Core of Zalatl
Weapon: Recover 2% of maximum Mana on Kill.
Armour: 2% increased maximum Mana.
Soul Core of Zantipi
Weapon: Convert 20% of Requirements to Intelligence.
Armour: Convert 20% of Requirements to Intelligence.
Talismans
Talisman
Bear Talisman
Helmet: 8% increased Area of Effect.
Boar Talisman
Gloves: Gain 1 Rage on Melee Hit.
Cat Talisman
Boots: Hits against you have 15% reduced Critical Damage Bonus.
Fox Talisman
Body Armour: +2% to Quality of all Skills.
Owl Talisman
Boots: 5% increased Cooldown Recovery Rate.
Ox Talisman
Boots: 20% increased Presence Area of Effect.
Primate Talisman
Helmet: Minions have 12% increased maximum Life.
Rabbit Talisman
Body Armour: 8% increased Rarity of Items found.
Serpent Talisman
Gloves: 5% increased Curse Magnitudes.
Stag Talisman
Helmet: 8% increased Exposure Effect.
Wolf Talisman
Gloves: 10% increased Magnitude of Bleeding you inflict.
Trading currency is a big part of Path of Exile 2.
Here, you could learn how to do so on the Currency Exchange.