This is only optional, but it opens up a completely new way to play.
It’s been there," says senior game designer Dylan Snyder.
So it was always been there as an option."
Lead level designer, Ryan Smith, also recalls third-person being considered alongside other new ideas for the game.
“I bet third person has been on a lot of those whiteboards.”
“It’s always been there as an idea,” he rounds off.
“We just committed to it, and it works great.”
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