According to Keller, Stadium wasnt some last-minute brainstorm.
Weve been working on this for several years, he explained.
What we’re seeing now is the expertise we’ve gained over the last few years.
Even our Perks have contributed to the Powers in Stadium.
Abilities for PvP often differ from those that work in PvE.
Overwatchs classic gameplay is known for being kinetic and relentless.
Thats intentional, but its not for everyone.
For some players, Overwatch doesnt have enough downtime.
Its a constant, crazy battle, Keller said.
This shift aims to bring longer-form strategy to a game traditionally focused on snap decisions and tight team coordination.
There’s not a ton of strategic decision-making over the course of an Overwatch match, Keller said.
In Stadium, we really wanted to give that to players.
We’ve done tons of work on hero animation and camera positions, Keller said.
Losing four rounds in a row doesnt feel very good, Keller admitted.
The closed alpha showed it was a good solution, but required some tuning.
Stadium doesnt just reshape how matches play, its giving heroes the chance to shine in unexpected ways.
Take someone like Moira.
But in Stadium, she can really shine and transform in different ways.
All In On The Arena
Calling Stadium a third pillar isnt hyperbole.
The reason people play a hero shooter is for that power fantasy.
Stadium allows us to push that further than we ever have before in the game, he said.
Your Rating
Your comment has not been saved