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Downloadable content is business as usual these days.
Selling us new maps or entire expansions for MMORPGs was fine and dandy, but a piece of armour?
Selling something like this for just a few dollars felt like a slippery slope towards a far worse fate.
And it was: you only need to look at something likeAssassins Creed Shadowsfor proof.
Skyrim and Fallout 4 would introduce the act of monetising mods through Creation Club that remains even today.
But there is no way Bethesda included horse armour without thinking about the wider ramifications of its existence.
It was so criticised in 2006, and is what many came to consider the very first microtransaction.
If it makes a corporation more money, its going to be a thing.
It isnt, and was arguably the catalyst to the greedy position that video games currently find themselves in.
Horse Armour sucks, and it always has.
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