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When I started my secondBaldurs Gate 3playthrough, I made Barbie as a joke.
A fever dream of muscle and Malibu.
Blonde, radiant, and wielding a massive greataxe.
What started as a gimmick quickly spiraled into the most fun Ive had in the game.
Brute Force And Pink Lip Gloss
Barbarians in Baldurs Gate 3 are simple.
They hit things hard.
Then they hit things harder.
Combat became a breeze.
I didnt need to think about spell order.
I just ran straight at the nearest enemy and watched them evaporate in a blur of carnage.
And hilariously, the roleplaying clicked.
Barbies dialogue choices, those gruff, aggressive Barbarian options, became comedy gold.
There was something perfect about this powerhouse with pink lip gloss smashing through tense negotiations with absolutely zero finesse.
But what truly sold me on Barbie the Barbarian was how she recontextualized the story.
Knowing the narrative beats already gave me the freedom to play fast and loose.
No longer worried about making the right choice, I could just go with the most Barbie Barbarian choice.
Saving Shadowheart on the Nautiloid, for example, wasnt some calculated decision.
And yes, my Guardian is Ken.
Where my first playthrough was careful and moral, Barbie was impulsive and chaotic.
She broke doors instead of picking locks, shouted down squirrels, and romanced with reckless abandon.
Theres something special about a second playthrough where you fully commit to the bit.
You know how things unfold, so the pressure lifts, and whats left is a playground.
Thats what Baldurs Gate 3 does so well.
It rewards creativity and the courage to roleplay your weird little heart out.
Life In Plastic, Its Fantastic
Now, I cant go back.
Every other build - Rogue, Warlock, Cleric - feels like work.
And the thought of being stuck in combat calculating probabilities makes me think: Barbie wouldnt stand for this.
Barbie would throw a Goblin off a cliff and call it a day.
But she is everything.
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