You make a few steps, and you find a giant talking machine called Royal Meat Grinder.

It wants to have a taste of you, so you kindly enter its mouth.

In another cell, a prisoner is eating one of their arms.

A collage showing photos of moments in two different levels from Dreamcore.

You have a quick chat with them before a lightning bolt strikes and kills them in the act.

You use this scroll in another room to summon your first weapon, a sword.

Montraluz’s debut title is a horror game that uses liminal spaces as its main scenarios.

A collage showing one of the members of Don Yasa Crew on the left, riding a bike, Don Sagawa rapping and sitting on a bench on the middle, and Sonokuni’s protagonist looking at a tower from a cliff on the right.

Learn more about Dreamcore as we explore its first level.

Combat works fine, and your attacks feel precise and weighty.

What most impressed me was everything surrounding the battles.

characters making drugs in schedule 1.

At one point, you enter a kitchen, and one of its rooms has a talking duck.

Yet perhaps my biggest gripe with Morois demo was this part of its presentation.

The menus dont look particularly good, with a font that doesnt suit the games style too well.

A wallpaper showing the main character at the front and different NPCs around from Moroi.

Fortunately, the art style in the scenarios and character designs compensate for these issues.

The last part of the 30-minute demo sealed the deal for me.

Moroi is coming out on Steam on April 30.

A big green machine on fire and speaking in ones and zeroes in Moroi.

I cant wait to see what other nightmarish scenarios Violet Saints has up its sleeves.

Indie Games