You make a few steps, and you find a giant talking machine called Royal Meat Grinder.
It wants to have a taste of you, so you kindly enter its mouth.
In another cell, a prisoner is eating one of their arms.
You have a quick chat with them before a lightning bolt strikes and kills them in the act.
You use this scroll in another room to summon your first weapon, a sword.
Montraluz’s debut title is a horror game that uses liminal spaces as its main scenarios.
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Combat works fine, and your attacks feel precise and weighty.
What most impressed me was everything surrounding the battles.
At one point, you enter a kitchen, and one of its rooms has a talking duck.
Yet perhaps my biggest gripe with Morois demo was this part of its presentation.
The menus dont look particularly good, with a font that doesnt suit the games style too well.
Fortunately, the art style in the scenarios and character designs compensate for these issues.
The last part of the 30-minute demo sealed the deal for me.
Moroi is coming out on Steam on April 30.
I cant wait to see what other nightmarish scenarios Violet Saints has up its sleeves.