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Doom: The Dark Agesis just around the corner.
Some weeks ago,a short video featuring game director Hugo Martingave us more information about the modifiers.
For example, he mentioned some devs that were playing with slower but deadlier projectiles.
It seems like the new shield and parrying will have a major role in this Doom.
How many people play hack-and-slash titles and never parry if they can avoid it?
When you select a difficulty option, youll see how the sliders are set in that difficulty.
Then you could move them and create your own custom version of Nightmare and such.
You try and you try, but you simply cant react as needed.
Sometimes, we just dont have the reflexes, and we may never will, even if we train.
Whats the problem with lowering the difficulty just a bit?
Its worth saying that this is not new in video games.
A friendship forged in the deepest, darkest pits of hell.