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Ive always struggled to get intoMonster Hunterdespite repeated, fairly lengthy attempts.
Rejecting Monster Hunter’s Particular Flavor
This is weird because I tend to crave that crunch.
Wilds is the easiest Monster Hunter yet, and I’m not sure how to feel about it.
These have, until now, been games that are laser-focused on hunts.
There are characters and quests, but the most important thing is getting pelts and making belts.
Thats the core gameplay loop.
You prepare, head out into the field, kill a monster, collect parts, and craft armor.
That hasnt been enough for me.
I just haven’t enjoyed the gameplay enough for that to be all that’s pulling me forward.
Plus, I just don’t love heading back to camp between hunts.
Reviewers arepraising the characters, saying they go beyond the perfunctory roles they’ve played in the past.
Andthe loop has been tweaked slightly so that you don’t need to go back to homebase between hunts.
you could just keep exploring.
All of this sounds great, as does the campaign being shorter and more streamlined than in previous entries.
Is Change A Good Thing?
But Im skeptical it will be great news for the series long-term health or sales prospects.
Players want a little gravel in their granola.
Give me unfair death over constant success any day of the week.
you might only sand down an experience so much before there’s nothing recognizable left.
But that seems as difficult as, well, getting Diablos to drop its hardhorn.
Capcom’s blockbuster is already attracted hundreds of thousands of people.
And that’s just the open beta…