Mind Over Magics underground dungeon contains most of the non-management gameplay.

The games final boss awaits at the lowest levels.

We cover how Stats and Race Traits work in Mind Over Magic.

The student summoning ritual in Mind Over Magic, Performed by the ethereal headmaster.

Upgrading wands, rerolling relics and trading your excess resources all require you to delve deep into the underground.

Warded Rooms

Any

Warded rooms allow you to refight encounters from that biome and level range.

They’re especiallyuseful for combat trials and warding trials anddrop some biome appropriate loot.

A magic school with a few rooms is shown in Mind Over Magic.

Ember Dragon Roost

Lava Mines

The dragon will trade your excess resourcesto cover up shortages.

The exchange rates are steep but manageable (runewood is the easiest to farm at high levels).

The lava dragon is also able tosend your mages on questsbut will be unavailable for trades while travelling.

characters making drugs in schedule 1.

When you’re at the late game this price is trivial and the benefits are astounding.

Allbossfights can be refought any number of times, but give limited experience.

Theburrower larva is a reliable sources of extra smokepearls, which are difficult to gather in large quantities.

A portal opens onto the Nexus deep below Mind Over Magic’s Underschool .

Boss

Location

Strategy

Elemental Weaknesses

Burrower Larva

This boss heals five percent of its health every turn.

Will burrow every few turns and become untargetable.

Use this time to cast buffs and prepare your front row to block the next attack.

A player trades mystic motes with the Ember Dragon in Mind over Magic.

Burrower Spitter

The spitter brings frontline minions and resummons them when bloodied.

Resists all (use abjuration to invert its resistances!)

Ancient Seal

The entranceway to the final bossfight requires you to collect four seal fragments.

A quilting workshop and refining beast are stored in the underschool of Mind Over Magic.

The guardians will closely mirror what your own mages are capable of, in terms of elements and spells.

Wretched Embodiment

The wretched embodimentcan attack mages in any positionand is invulnerable while its minions are present.

Its the final boss so theres no reason to save those daily spells for later.

A team of mages in Mind Over Magic use the invert weakness abjuration to quadruple the damage taken by the burrower spitter.

This boss has no weaknesses or resistances.

Use the abjuration “nowhere to hide” to make it weak to everything.

Here are some helpful tricks to help you run your school in Mind Over Magic.

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Mind Over Magic