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Memoriapolisis a game where you stand against time.
The game undoubtedly features deep mechanics, and mastering them all wont be an easy task.
However, if youve played other strategy or city-builder games, youll find familiar mechanics here.
But in this game, theres more than just those basic resources!
Memoriapolis is in early access and its content is subject to change.
How To Get Classical Resources
In Memoriapolis, resources are everything.
You’ll need them for activities such as constructing buildings, improving them, and evolving them.
To build certain structures that allow you to gather resources, you must place them near natural resource areas.
Some resources, however, can only be obtained by transforming the resources you already have through specific buildings.
Each field will produce food based on the farms level.
Wood
The primary way to obtain wood is by constructing a Cutting Camp.
You must place these buildings near foresters; otherwise, they won’t produce any wood.
Since most parts of your map have foresters, you shouldnt encounter any difficulties in producing this resource.
Stone
To obtain stone, you’re gonna wanna construct a Small Quarry.
You must place these buildings around mountains or hills; otherwise, they won’t produce any stone.
Clay
To obtain Clay, you will need a Small Quarry.
see to it to place the Small Quarry in these areas.
Sand
To get into the sand resource, you will need a Small Quarry.
Sand is abundant around seas, lakes, and rivers, and it cannot be found elsewhere.
Therefore, you should place the Small Quarry near these areas.
The Small Quarry can also produce stone and clay, so verify to select sand production when building it.
To obtain gold, you must construct a Small Mine.
Keep in mind that this building unlocks in the second age.
Since the Small Mine can also produce iron, check that to select gold production when building it.
you could obtain iron with the Small Mine.
Iron is primarily found around mountains and hills and is more abundant than gold.
Since the Small Mine can also produce Gold, see to it to select Iron production when building it.
Wooden Beams
Although wooden beams are considered a resource, they are not obtained from natural resources.
To produce wooden beams, you should probably construct a Carpentry building.
The location of this building doesn’t matter.
The Carpentry will use wood to produce wooden beams, so verify you have a plentiful supply of Wood.
Rubbles
Rubbles are not obtained from natural resources.
To produce rubble, it’s crucial that you have a Carver building.
The location of this building doesn’t matter.
Once constructed, this building will convert your stones into rubbles over certain cycles.
Bricks
Bricks are also among the resources that are not obtained from natural resources.
The building required to produce this resource is the Brickwork.
The location of this building doesn’t matter.
Keep in mind that the Brickwork will need to use clay to produce bricks.
Tiles
Tiles cannot be obtained from natural resources.
To acquire this resource, you better have a Tilery building.
Steel
Steel cannot be obtained from natural resources.
To have steel, you will need a Forge building.
The Forge will convert your Iron into Steel over certain cycles.
Gold Leaves
Gold Leaves cannot be obtained from natural resources.
To acquire Gold Leaves, you will need a Goldbeater building.
The Goldbeater will convert your Gold into Gold Leaves over certain cycles.
Precious Stones
You cannot obtain this resource from any natural resources.
How To Get Blueprints
Blueprints are among the most important resources in the game.
Their function is to allow you to unlock new buildings and upgrade them from the Building Tree.
There is only one building that enables you to obtain Blueprints, which is the Architectural Office.
Keep in mind that you could only construct one of these buildings in the game.
Therefore, the earlier you upgrade this building, the more Blueprints you will acquire.
How To Get Culture Points
Culture Points are not obtained indirectly from any buildings.
Culture Points are divided into six types.
As long as you construct Cultural Buildings to satisfy your population’s needs, this will create an attraction.
With this attraction, certain factions will come to your city.
These arriving factions will generate Culture Points based on their respective cultures.
Like classical resources, there are situations where you’re able to spend this resource.
Its advisable to get familiar with this resource, especially after constructing the Macellum building.
Additionally, you could use gold coins to purchase resources through this building.
These trade roads will also provide you with passive gold coin income.
Furthermore, you might earn gold coins by taxing factions in your city.
Some city-building games seem like the perfect place to live.