Memoriapolisis a city builder and colony simulator.

One of the most crucial aspects is upgrading your buildings.

These base building games for the Nintendo Switch offer creativity on the go.

The Architectural Office building, encircled, is displayed against an orange city backdrop in Memoriapolis

Memoriapolis is in early access and its content is subject to change.

You cant build more than one Architectural Office.

Youll alsoneed blueprints to unlock these upgrades.

A Dorkfromantik background with a circle PNG of Constructor Plus.-1

Unlocking the next level of a building doesnt mean the ones youve already built will automatically upgrade.

Theonly buildings you better upgrade are Production and Proximity buildings.Other types of buildings dont require upgrades.

The higher the level of the building, the more resources it will require.

An arrow shows the location of building tech tree menu in Memoriapolis.

see to it you have a stable economy to support these upgrades.

Even if you have enough resources and workers, upgrades wont be instantaneous.

Youll need to wait through the games cycle-based time system to complete each upgrade.

Player is checking the upgrades of Carver building in Memoriapolis.

Additionally, some production buildings generate negative disturbance and reduce attraction.

However, once they reach level five, they no longer produce disturbance.

Depending on the path you choose at level five, some buildings may even begin to generate positive attraction.

Player is checking the second upgrade of carver building in Memoriapolis.

Extraction-Based Production Buildings

These buildings extract related resources, butthey must be placed near natural resourcesto function.

Without proximity to these resources, they will cease operation.

However, they differ in function:

Transformation-Based Production Buildings

Transformation-based production buildings operate differently.

Player is checking the Horreum building’s control panel in Memoriapolis.

They take resources you have already extracted andconvert them into new resourcesover specific cycles.

For example, the Carpentry building requires wood to operatewithout it, the building becomes useless.

Each proximity building serves a unique purpose, and their upgrades reflect these functions.

Player is checking level five upgrades of cutting camp in Memoriapolis.

As your population grows, so will your need for food.

Also if your Health satisfaction drops, the food consumption rate of your population will increase even further.

Next, focus on upgrading the Cutting Camp.

A close-up view shows some production buildings in Memoriapolis.

The importance of this building goes beyond wood being a fundamental resource.

These resources are only available in the second age through specific buildings.

Lastly, dont neglect capital(town center)upgrades.

A close-up view shows a farm with so many fields in Memoriapolis.

A close-up view of Brickworks building in Memoriapolis.

A close-up view shows Surveyors' Cabin in Memoriapolis.

A close-up view shows Architectural Office building in Memoriapolis.

A close-up view of the Cutting Camp building reveals cleared areas in Memoriapolis

split image showing townscapers, timberborn, and banished

Indie Games

Memoriapolis