Magneto is a Vanguard character, and can be exceptionally powerful in the right hands.
But poor timing and bad positioning can put him on the respawn screen often.
He has three different shielding abilities, not including his ultimate.
None of these abilities last too long, and can be completely wasted if used at the wrong moment.
Strengths
Weaknesses
Iron Volley
Iron Volley is Magneto’s default attack.
This ability does solid damage on a direct hit and a little less with splash damage.
But, using it this way isn’t going to make Magneto of any great use.
Instead, theshort cooldown should meanthat you canuse Metallic Curtain anytime it’s going to be of great effect.
Damage that the shield absorbs willadd to the rings on Magneto’s back.
In practice, that’s not always going to be the case.
No one is blowing up moons.
Damage absorbed by Iron Bulwark alsoadds to the rings on Magneto’s back.
The damage of Mag-Cannon is not incredible, but it is better than the damage of Iron Volley.
Just as beneficial is the knockback effect.
In the same way, it’s important to position Magneto correctly, it’salso important to position enemies correctly.
Mag-Cannoncan also be used topush enemies off of the map, in certain locations.
In most situations, this isn’t going to provide a strong benefit.
But,there are times when it’s going to stash your life.
For example,Jeff The Land Shark’s ultimate abilityallows him toswallow characters and spit them back out.
Oftentimes, Jeff tries to spit enemies out over the edge of a map.
Because incoming damage charges Meteor M, you canuse it to force an enemy into a choice.
This is going to give Magneto a new attack option: his enchanted greatsword.
Activating the greatsword and using that to attack rather than Iron Volleyeffectively doubles Magneto’s damage potential.
What’s more huggable than a puppy, but hungrier than a great white?