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Few characters inMarvel Rivalscan spark someone to panic quite like Iron Fist.
And for good reason.
Dish out massive amounts of damage with Marvel Rivals' Moon Knight.
Butwhen used poorly, Iron Fist is going to beeasily countered.
Jeet Kune Do
In a vacuum, Iron Fist’s primary attack will beJeet Kune Do.
This is aslower attack, dealing less damage-per-second overall than the alternative.
This abilityallows him to move into a defensive stance, blocking incoming attackswhile you’re using the ability.
For a short period after, Iron Fist willgain damage reduction and bonus health.
Much of Iron Fist’s efficacy revolves around smart use of Dragon’s Defense.
Used inappropriately, it’s going to provide little benefit, and hinder your overall damage.
Used well, you’re going to be a force.
As with all movement abilities in Marvel Rivals, this ability is multi-purpose.
In that case, this isn’t necessary.
But sometimes you oughta engage someone from the front, andthis gets you on top of them without issue.
Lastly, this ability can be used as aneffective escape method.
Wolverine can hit hard and take a beating in Marvel Rivals.
It’s an important ability, but you better be smart about where and when you use it.
Get to cover, ensure you don’t have a tail, and then use Harmony Recovery.
Oftentimes, the enemy team expects Duelists to attack from an angle leading from friendly Strategists.
Taking down and assisting in taking down enemies is going to give Iron Fist bonus health.
This ability essentiallycreates a supercharged version of Iron Fist.
Soul Bond with his play style.