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If Im being totally honest, I dontloveMario Kart.
It starts with 24 racers, but only the top 20 continue the race after the first lap.
If you play a lot of racing games, this will be a familiar game mode.
In fact, Knockout Tour is nearly identical to Need For Speeds Knockout Races.
In Mario Kart World,everytrack is like this.
This is how its able to connect all of the tracks together in one tour.
That makes a huge difference in Knockout Tour.
You have a destination in mind and youhaveto be the first one to get there.
I love the intensity of Knockout Tour.
Even at 100cc, the entire race is intense from start to finish.
Once a team has earned 50 points, they can win the tournament by winning a single round.
The longer the tournament goes on, the more teams will reach 50 points and be eligible to win.
Eventually someonehasto win, and the closer you get to that eventuality, the more exciting it is.
Knockout Tour can borrow this exact format - minus the killing.
I enjoy this format a lot in the ALGS because its great for spectators.
Its easy to draw storylines out of this format because rivalries happen naturally and upsets are common.
It works great for Apex Legends, and it would work great for Mario Kart, too.
Nintendo doesnt have a great history of supporting organized play.
Outside of Pokemon, all of the other competitive communities that play Nintendo games are entirely grassroots.
Even if Nintendo wont do it, I hope someone will.