Master Ozox, The Clattering King in our comprehensive MTG Commander Deck guide.

But with a little forethought (and this guide) you’ll be reaching for this deck all night.

She costs eight mana to cast, five generic and three black.

Night’s Reach featured image

As long as Myojin of Night’s Reach has a divinity counter, she is indestructible.

Nonbasic Swamps like Witch’s Cottage work well with both.

Using the Cabal lands means you canlean into a “Swamps matter” mana theme.

Ozox, The Clattering King surrounded by key cards in the deck.

Necrogoyf, by Nicholas Gregory

Finally, Bubbling Muck can provide a short-term mana boost.

For only one mana, itincreases the output of all of your Swamps by one black mana.

Swapping all of your normal Swamps for Snow-Covered Swamps will block most players from stealing your thunder.

A shale-colored monster looms ominously.

Necrogoyf, by Nicholas Gregory

If you might arrange for them to discard during their turns, you might draw a card every turn.

Waste Not provides you withdifferent bonuses depending on which cards your opponents discard.

Any other card gives you a free draw.

The Myojin of Night’s Reach card, from Foundations.

In practice, you’ll draw a card almost every time that you force an opponent to discard.

Syphon Mind is one of those cards that was designed for two-player games, but works better in Commander.

Fortunately, there are a few ways to get it where it needs to be.

The Rack, a torture device used to stretch prisoners, complete with spiked rollers.

The Rack, by Nic Klein

Campfire does the same thing as Command Beacon, butalso searches for your commander in the graveyard.

It isn’t much, but it could be the difference between a win and a loss.

This will prove particularly valuable if an opponent decides that you’re a threat and keeps countering your commander.

The Syphon Mind card, from Modern Horizons 3 Commander.

Fortunately, black has access to a lot of options.

Dark Deal isthe closest thing you get to a Wheel of Fortune in mono-black.

That’s where The Rack comes in.

That Which Was Taken, from Champions of Kamigawa.

The Rack isa classic card that punishes your opponent for having fewer than three cards in hand.

Wheel of Torture makes up the difference, punishing all of your opponents for having small hands.

To more actively punish them, there are severalpayoffs specifically for forcing your opponents to discard.

The Rack, from Time Spiral Timeshifted, and Wheel of Torture, from Urza’s Legacy

Megrim is the classic discard win condition.

There are a few other payoffs for forcing discards.

Plus, it provides a handy mana sink in case you’re flush on Swamps.

Quest for the Nihil Stone, from Worldwake.

Dauthi Voidwalker also gives you tons of options whilelimiting your opponents' ability to retrieve discarded cardsfrom the graveyard.

The more cards you have, the better opportunities you will have with Arcanis The Omnipotent.

Check out how to build this deck in MTG.

Arcanis the Omnipotent with a halo of key cards from the deck.

Tabletop

Magic: The Gathering